Impale: Difference between revisions
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ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
ROWiki>Erica conjurer m Cast time 1.5 -> 0.5, gcd, notes |
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| description = The spear crosses the opponent from side to side. | | description = The spear crosses the opponent from side to side. | ||
| affects = Single opponent | | affects = Single opponent | ||
| casting = | | casting = 0.5 | ||
| range = 0 | | range = 0 | ||
| cooldown = 60 | | cooldown = 60 | ||
| gcd = Normal | |||
| cost = 125,150,175,200,225 | | cost = 125,150,175,200,225 | ||
| duration = 12,15,17,19,21 | | duration = 12,15,17,19,21 | ||
Line 19: | Line 20: | ||
<noinclude> | <noinclude> | ||
| notes = | | notes = The Damage over Time portion only deals 5 ticks worth of damage, adding a total of 25-50 damage. At level 5 on average, it will hit for 50 more damage than [[Gutting]], for 100 more mana. Additionally, there is a casting time, which makes it even more difficult to use. | ||
The [[dexterity]] buff might be interesting against [[Archers]], but it only lowers their attack by about 20 damage, and negligible effects on their evasion. In short, you're probably better using your power points some where else. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 07:16, 16 January 2011
"You won't dodge much with a spear through your chest"
Impale is a Warrior power: the 6th of the Piercing Weapons discipline.
![]() The spear crosses the opponent from side to side.
|
Type: Constant |
Discipline level: 11 | |
Character level: 21 | |
Affects: Single opponentCasting time: 0.5s Range: Weapon rangeCooldown time: 60sGlobal Cooldown: Normal |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 125 | 150 | 175 | 200 | 225 |
Spell duration | 12s | 15s | 17s | 19s | 21s |
Damage to enemies | |||||
Attack damage | 100% | ||||
![]() |
80-100 | 100-120 | 120-150 | 150-190 | 190-220 |
![]() |
5-10 | ||||
Debuffs on enemies | |||||
Dexterity | -15 |
Notes
The Damage over Time portion only deals 5 ticks worth of damage, adding a total of 25-50 damage. At level 5 on average, it will hit for 50 more damage than Gutting, for 100 more mana. Additionally, there is a casting time, which makes it even more difficult to use.
The dexterity buff might be interesting against Archers, but it only lowers their attack by about 20 damage, and negligible effects on their evasion. In short, you're probably better using your power points some where else.