Blood Drinker: Difference between revisions
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| class = Conjurer | | class = Conjurer | ||
| discipline = Summon | | discipline = Summon | ||
| position = | | position = 9 | ||
| type = Constant | | type = Constant | ||
| summary = <!-- Type an alternate description here if desired --> | | summary = <!-- Type an alternate description here if desired --> | ||
Line 9: | Line 9: | ||
| casting = 4 | | casting = 4 | ||
| cooldown = 180 | | cooldown = 180 | ||
| gcd = Very Short | |||
| cost = 400,450,500,550,600 | | cost = 400,450,500,550,600 | ||
| duration = 60 | | duration = 60 | ||
Line 16: | Line 17: | ||
<noinclude> | <noinclude> | ||
| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by its attacks. The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon. | As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by its attacks. The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon. | ||
Currently, this is the only way to heal a Summon's health, as [[Heal Ally]] and [[Regenerate Ally]] no longer work on summons. | |||
===Documented changes=== | |||
*Version 1.6.3 (2010/9/21): Changed to position 9 in discipline. | |||
*Version 0.9.20 (2007/8/31): Added. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"I need to feed..."
Blood Drinker is a Conjurer power: the 9th of the Summon discipline.
![]() Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature.
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Type: Constant |
Discipline level: 17 | |
Character level: 33 | |
Affects: SummonCasting time: 4sCooldown time: 180sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 400 | 450 | 500 | 550 | 600 |
Spell duration | 60s | ||||
Restore | |||||
Vitality absorption | 20% | 40% | 60% | 80% | 100% |
Notes
As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by its attacks. The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon.
Currently, this is the only way to heal a Summon's health, as Heal Ally and Regenerate Ally no longer work on summons.
Documented changes
- Version 1.6.3 (2010/9/21): Changed to position 9 in discipline.
- Version 0.9.20 (2007/8/31): Added.