Blood Drinker: Difference between revisions

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   | class      = Conjurer
   | class      = Conjurer
   | discipline  = Summon
   | discipline  = Summon
   | position    = 10
   | position    = 9
   | type        = Constant
   | type        = Constant
   | summary    = <!-- Type an alternate description here if desired -->
   | summary    = <!-- Type an alternate description here if desired -->
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   | casting    = 4
   | casting    = 4
   | cooldown    = 180
   | cooldown    = 180
  | gcd        = Very Short
   | cost        = 400,450,500,550,600
   | cost        = 400,450,500,550,600
   | duration    = 60
   | duration    = 60
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<noinclude>
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = <!-- type general notes on power under here -->
As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by its attacks.  The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon. Otherwise, regular healing is recommended to conserve mana.  
As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by its attacks.  The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon.  
 
Currently, this is the only way to heal a Summon's health, as [[Heal Ally]] and [[Regenerate Ally]] no longer work on summons.
 
===Documented changes===
*Version 1.6.3 (2010/9/21): Changed to position 9 in discipline.
*Version 0.9.20 (2007/8/31): Added.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"I need to feed..."


Blood Drinker is a Conjurer power: the 9th of the Summon discipline.

Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature.
Type: Constant
Discipline level: 17
Character level: 33
Affects: SummonCasting time: 4sCooldown time: 180sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 400 450 500 550 600
Spell duration 60s
 
Restore
Vitality absorption 20% 40% 60% 80% 100%

Notes

As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by its attacks. The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon.

Currently, this is the only way to heal a Summon's health, as Heal Ally and Regenerate Ally no longer work on summons.

Documented changes

  • Version 1.6.3 (2010/9/21): Changed to position 9 in discipline.
  • Version 0.9.20 (2007/8/31): Added.