Curse: Difference between revisions

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   | type        = Constant
   | type        = Constant
   | summary    = Debuff that reduces the hit chance for an enemy.
   | summary    = Debuff that reduces the hit chance for an enemy.
   | description = The targets sees its hit chance and damage inflicted reduced while the curse is active.
   | description = The target reduces her attack chance, and damage while the curse is active.  
   | affects    = Single opponent
   | affects    = Single opponent
   | casting    = 0
   | casting    = 0.5
  | gcd        = Very Short
   | range      = 25
   | range      = 25
   | cooldown    = 20
   | cooldown    = 20
Line 14: Line 15:
   | duration    = 60
   | duration    = 60
   | damage      = <!-- Damage to enemy health/mana -->
   | damage      = <!-- Damage to enemy health/mana -->
   | debuff      = Hit Chance Reduction:-10%,-20%,-30%,-40%,-50%;
   | debuff      = [[Hit chance]]:-10%,-20%,-30%,-40%,-50%;
Damage Reduction:(?)
                  [[Spell focus]]: -10%, -20%, -30%, -40%, -50%
  | selfdebuff  = <!-- Any negative status changes or effects to self --
  | restore    = <!-- Increases to self/ally health/mana -->
  | buff        = <!-- Any positive status changes/effects to self/allies -->
  | other      = <!-- Any other per-level values -->
   | quote      = "Watch your language young mage!"
   | quote      = "Watch your language young mage!"


<noinclude>
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = <!-- type general notes on power under here -->
A full level Curse can be quite annoying to the enemy. When you are cursed, your attacks will have a much greater chance to be evaded, resisted and blocked. Sadly, such a powerful spell is located in the least offensive discipline. However, [[Mages]] should give it a try if they decide to use [[Enchantments]]. When your enemies are cursed and your allies are blessed, the battle can have impressive results.
It has a long duration, a short cooldown, a very low mana cost and a fast casting. [[Conjurers]] may add it to their book to participate more actively on the battle, but [[Warlocks]] hardly ever use it due to the fact that [[Enchantments]] is a support discipline.
The in-game description is incorrect, Curse does not modify the target's damage, only their [[Hit chance]] and [[Spell focus]].
===Documented changes===
*Version 0.9.28 (2008/2/26): Spell focus reduction added.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"Watch your language young mage!"


Curse is a Mage power: the 1st of the Enchantments discipline.

The target reduces her attack chance, and damage while the curse is active.
Type: Constant
Discipline level: 1
Character level: 1
Affects: Single opponentCasting time: 0.5s Range: 25mCooldown time: 20sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 40 60 80 100 120
Spell duration 60s
 
Debuffs on enemies
Hit chance -10% -20% -30% -40% -50%
Spell focus -10% -20% -30% -40% -50%

Notes

A full level Curse can be quite annoying to the enemy. When you are cursed, your attacks will have a much greater chance to be evaded, resisted and blocked. Sadly, such a powerful spell is located in the least offensive discipline. However, Mages should give it a try if they decide to use Enchantments. When your enemies are cursed and your allies are blessed, the battle can have impressive results.

It has a long duration, a short cooldown, a very low mana cost and a fast casting. Conjurers may add it to their book to participate more actively on the battle, but Warlocks hardly ever use it due to the fact that Enchantments is a support discipline.

The in-game description is incorrect, Curse does not modify the target's damage, only their Hit chance and Spell focus.

Documented changes

  • Version 0.9.28 (2008/2/26): Spell focus reduction added.