Mana Pylon: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Mana Pylon
{{skill | {{{1|}}} | name = Mana Pylon
    | class      = Mage
  | class      = Mage
    | discipline  = Mana Control
  | discipline  = Mana Control
    | position    = 10
  | position    = 10
    | type        = Aura
  | type        = Aura
     | description = Allies around the mage gain protection from a magical barrier.  The total points of protection cannot exceed 2500.
  | summary     = Defensive [[aura]]. Every second in the area of effect gives allies stackable barrier points for damage mitigation, up to 2500 points.
    | affects    = Self & nearby allies
  | description = Allies around the mage gain protection from a magical barrier.  The total points of protection cannot exceed 2500.
    | casting    = 2.5
  | affects    = Nearby allies
    | cooldown    = 180
  | casting    = 1.5
    | area        = 10
  | cooldown    = 180
    | cost        = 460,480,520,560,600
  | gcd        = Very Short
    | duration    = 60
  | area        = 10
    | buff        = Magic barrier (per second):+10,+15,+20,+25,+30
  | cost        = 460,480,520,560,600
    | notes      = Mana pylon always confuses begginer players beacause it's a bit hard to understand. Basically what it gives is a barrier similar the the one mages use. It absorbs damage to a certain amount before breaking apart and letting damage trough. What’s different in this spell is that instead of a single 1000 damage barrier, you have up to 60 individual 30 damage barriers. These stack up while you remain in the area of effect. Moving out makes all stacked barriers dissapear and entering it again starts the stacking from scratch one more time.
  | duration    = 60
  | buff        = [[Magic Barrier (Game Mechanic){{!}}Magic barrier]] (per second):+25,+30,+35,+40,+50
  | quote      = "Alone I'm a shield... Together we are a fortress!"
  | notes      =  
[[File:Mana_pylon.png|thumb|A conjurer running Mana Pylon]]
Mana pylon always confuses beginner players because it's a bit hard to understand. It gives a "magic barrier" similar to the spell [[Energy Barrier]] to all nearby players (although '''not''' to the caster), but one that gains in strength over time. For more information, see [[Magic Barrier (Game Mechanic)]].


Several of this spells can be activated at the same time. Increasing both, speed and amount of stacking per second. To avoid the abuse of this there is a maximum barrier limit at 2500.
If an ally moves out of the area of effect of this spell, he will lose all barrier points accumulated; entering the area again will restart the barrier point accumulation. Several instances of this spell can be activated by different players at the same time, increasing both speed and amount of stacking per second. However to limit the power of this there is a maximum barrier limit of 2500.


This spell it’s useful for the backlines, but requires the mage to remain as still as possible to avoid removing the barrier from his allies. Since not only mages, but the whole backline, tend to move a lot this power is not generally used.
This spell is useful for the backlines in an open field battle, but requires the mage to remain as still as possible to avoid removing the barrier from his allies. Since not only mages, but the whole backline, tend to move a lot this power is not often used here. Though it is seen when the party is expecting the enemy to cast area spells on a certain space, for example when attacking a [[fort]] door. However the [[Aura Powers|3 aura limit]] is another thing that discourages use of this spell, since more important auras may be needed instead.


It can be recognized as 3 pink magic lines that orbit around the mage.
Since Mana Pylon does not affect the caster, a conjurer can also cast it when under [[Sanctuary]].


    | bug        = <!-- If this power is bugged then briefly describe the bug here -->
===Documented changes===
    | quote      = "Alone I'm a shield... Together we are a fortress!"
*Version 1.10.4 (2013/28/11): Bug fixes, reduced casting time and increased shield accumulation speed
}}</onlyinclude>
*Version 1.0.5 (2009/4/7): Effect no longer blocked by obstacles.
*Version 0.9.23 (2007/11/9): This power now works as intended. Maximum barrier points provided is 2500. Stacks with Energy Barrier.
}}

Latest revision as of 17:56, 6 November 2020

"Alone I'm a shield... Together we are a fortress!"


Mana Pylon is a Mage power: the 10th and final of the Mana Control discipline.

Allies around the mage gain protection from a magical barrier. The total points of protection cannot exceed 2500.
Type: Aura
Discipline level: 19
Character level: 37
Affects: Nearby alliesCasting time: 1.5sArea: 10mCooldown time: 180sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 460 480 520 560 600
Spell duration 60s
 
Buffs
Magic barrier (per second) +25 +30 +35 +40 +50

Notes

A conjurer running Mana Pylon

Mana pylon always confuses beginner players because it's a bit hard to understand. It gives a "magic barrier" similar to the spell Energy Barrier to all nearby players (although not to the caster), but one that gains in strength over time. For more information, see Magic Barrier (Game Mechanic).

If an ally moves out of the area of effect of this spell, he will lose all barrier points accumulated; entering the area again will restart the barrier point accumulation. Several instances of this spell can be activated by different players at the same time, increasing both speed and amount of stacking per second. However to limit the power of this there is a maximum barrier limit of 2500.

This spell is useful for the backlines in an open field battle, but requires the mage to remain as still as possible to avoid removing the barrier from his allies. Since not only mages, but the whole backline, tend to move a lot this power is not often used here. Though it is seen when the party is expecting the enemy to cast area spells on a certain space, for example when attacking a fort door. However the 3 aura limit is another thing that discourages use of this spell, since more important auras may be needed instead.

Since Mana Pylon does not affect the caster, a conjurer can also cast it when under Sanctuary.

Documented changes

  • Version 1.10.4 (2013/28/11): Bug fixes, reduced casting time and increased shield accumulation speed
  • Version 1.0.5 (2009/4/7): Effect no longer blocked by obstacles.
  • Version 0.9.23 (2007/11/9): This power now works as intended. Maximum barrier points provided is 2500. Stacks with Energy Barrier.