Time Master: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Time Master
<onlyinclude>{{skill | {{{1|}}} | name = Time Master
    | class      = Mage
  | class      = Mage
    | discipline  = Mental
  | discipline  = Mental
    | position    = 9
  | position    = 9
    | type        = Constant
  | type        = Constant
     | description = The mage manipulates time, and freezes all opponents nearby.
  | summary     = [[Freeze]]s all foes in the area.
     | casting    = 2
  | description = The wizard can manipulate temporal instances. Any opponent nearby remains static in time.
    | range      = <!-- Range (number only) -->
  | affects     = Multiple opponents
    | cooldown    = 120
  | casting    = 2
    | area        = <!-- Area affected (number only) -->
  | cooldown    = 120
    | cost        = 230,260,290,320,350
  | gcd        = Very Short
    | duration    = 7,9,11,13,15
  | area        = 10
    | damage     = <!-- Damage to enemy health/mana -->
  | cost        = 230,260,290,320,350
    | debuff      = Freeze (?)
  | duration    = 10
    | selfdebuff  = <!-- Any negative status changes or effects to self --
  | debuff     = [[Movement speed]]: -10%, -20%, -30%, -40%, -50%;
    | restore    = <!-- Increases to self/ally health/mana -->
                  [[Cast speed]]: -10%, -20%, -30%, -40%, -50%;
    | buff        = <!-- Any positive status changes/effects to self/allies -->
                  [[Attack speed]]: -10%, -20%, -30%, -40%, -50%;
    | other      = <!-- Any other per-level values -->
  | quote      = "Time is relative. Depends on my mood"
}}</onlyinclude>
 
 
<noinclude>
  | notes = <!-- type general notes on power under here -->
 
Time master has several uses. Can help the mage escape complicated situations (given friendly structures and units are near). Also great for getting positional uphand in small battles. Not to mention it's army crippling effects in wars.
 
It is recognized as three gigantic magical clocks that appear around the mage with strong ticking sounds going slower.
 
Documented Changes:
*Version 1.10.9 (2014/8/28): Effect changed to debuff movement speed, cast speed, and attack speed instead of freezing. Duration changed to 10 s.
 
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"Time is relative. Depends on my mood"


Time Master is a Mage power: the 9th of the Mental discipline.

The wizard can manipulate temporal instances. Any opponent nearby remains static in time.
Type: Constant
Discipline level: 17
Character level: 33
Affects: Multiple opponentsCasting time: 2sArea: 10mCooldown time: 120sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 230 260 290 320 350
Spell duration 10s
 
Debuffs on enemies
Movement speed -10% -20% -30% -40% -50%
Cast speed -10% -20% -30% -40% -50%
Attack speed -10% -20% -30% -40% -50%

Notes

Time master has several uses. Can help the mage escape complicated situations (given friendly structures and units are near). Also great for getting positional uphand in small battles. Not to mention it's army crippling effects in wars.

It is recognized as three gigantic magical clocks that appear around the mage with strong ticking sounds going slower.

Documented Changes:

  • Version 1.10.9 (2014/8/28): Effect changed to debuff movement speed, cast speed, and attack speed instead of freezing. Duration changed to 10 s.