Darkness: Difference between revisions
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| casting = 2 | | casting = 2 | ||
| range = 20 | | range = 20 | ||
| cooldown = | | cooldown = 50 | ||
| gcd = Very Short | |||
| cost = 160, 180, 200, 220, 240 | | cost = 160, 180, 200, 220, 240 | ||
| duration = | | duration = 7, 9, 11, 15, 20 | ||
| debuff = Block positive powers | | debuff = Block positive powers | ||
| quote = "No amount of magic will save you now!" | | quote = "No amount of magic will save you now!" | ||
Line 17: | Line 18: | ||
<noinclude> | <noinclude> | ||
| notes = | | notes = | ||
The player won't be able to buff or heal himself, but also will not be able to be buffed or healed by other players, though they will still be able to use any move against enemies. As rare as it might be, warlocks can surprise unaware enemies and have the upper-hand in the start of a battle. Casting this before the opponent can buff himself will result in a relatively easy win, especially against [[ | The player won't be able to buff or heal himself, but also will not be able to be buffed or healed by other players, though they will still be able to use any move against enemies. As rare as it might be, warlocks can surprise unaware enemies and have the upper-hand in the start of a battle. Casting this before the opponent can buff himself will result in a relatively easy win, especially against [[Hunters]], [[Barbarians]] and other [[Mages]]. A [[Conjurer]] will still be able to heal others, but not herself. | ||
One of the most popular uses for this spell is to prevent archers from fleeing | One of the most popular uses for this spell is to prevent archers from fleeing through [[Son of the Wind]] or [[Low Profile]], as it can be difficult to a warlock to catch the enemy once he got far enough. Additionally, casting it on a warrior at a fort door will prevent him from buffing or being healed and can buy some time. | ||
It cannot be [[Dispel Magic|dispelled]]. | It cannot be [[Dispel Magic|dispelled]] by Mage's [[Dispel Magic|Dispel]] but it can be dispelled by Knight's [[Protect Ally]], however only Protect Ally level 5 can dispel Darkness. Darkness can be prevented by the use of [[Divine Intervention]]. | ||
The animation is a bit hard to notice, but still visible. Black bubbles float around the target's feet. | The animation is a bit hard to notice, but still visible. Black bubbles float around the target's feet. | ||
===Documented changes=== | |||
*Version 1.10.9 (2014/8/28): Duration significantly reduced to 7-20 s for levels 1-5. Cooldown reduced to 50 s. | |||
*Version 0.9.22 (2007/10/11): Fixed a bug where casting supportive powers on allies was also restricted by Darkness. | |||
*Version 0.9.20 (2007/8/31): Added. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> | ||
[[Category:Non-Damaging Powers]] |
Latest revision as of 17:56, 6 November 2020
Darkness is a Warlock power: the 2nd of the Necromancy discipline.
![]() The objective cannot be the target of positive spells.
|
Type: Constant |
Discipline level: 3 | |
Character level: 5 | |
Affects: Single opponentCasting time: 2s Range: 20mCooldown time: 50sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 160 | 180 | 200 | 220 | 240 |
Spell duration | 7s | 9s | 11s | 15s | 20s |
Debuffs on enemies | |||||
Block positive powers |
Notes
The player won't be able to buff or heal himself, but also will not be able to be buffed or healed by other players, though they will still be able to use any move against enemies. As rare as it might be, warlocks can surprise unaware enemies and have the upper-hand in the start of a battle. Casting this before the opponent can buff himself will result in a relatively easy win, especially against Hunters, Barbarians and other Mages. A Conjurer will still be able to heal others, but not herself.
One of the most popular uses for this spell is to prevent archers from fleeing through Son of the Wind or Low Profile, as it can be difficult to a warlock to catch the enemy once he got far enough. Additionally, casting it on a warrior at a fort door will prevent him from buffing or being healed and can buy some time.
It cannot be dispelled by Mage's Dispel but it can be dispelled by Knight's Protect Ally, however only Protect Ally level 5 can dispel Darkness. Darkness can be prevented by the use of Divine Intervention.
The animation is a bit hard to notice, but still visible. Black bubbles float around the target's feet.
Documented changes
- Version 1.10.9 (2014/8/28): Duration significantly reduced to 7-20 s for levels 1-5. Cooldown reduced to 50 s.
- Version 0.9.22 (2007/10/11): Fixed a bug where casting supportive powers on allies was also restricted by Darkness.
- Version 0.9.20 (2007/8/31): Added.