Force Armor: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Force Armor
{{skill | {{{1|}}} | name = Force Armor
    | class      = Conjurer
  | class      = Conjurer
    | discipline  = Sorcery
  | discipline  = Sorcery
    | position    = 1
  | position    = 1
    | type        = Constant
  | type        = Constant
     | description = A force field is created that grants the conjurer extra protection.
  | summary     = <!-- Type an alternate description here if desired -->
     | casting    = 2
  | description = A force field is created that grants the conjurer extra protection.
    | cooldown    = 40
  | affects     = Self
    | cost        = 60, 75, 90, 105, 120
  | casting    = 2
    | duration    = 40
  | cooldown    = 70
    | buff        = Protection: 30%, 40%, 50%, 60%, 70%
  | gcd        = Short
}}</onlyinclude>
  | cost        = 60, 75, 90, 105, 120
  | duration    = 60
  | buff        = [[Protection]]: 10%, 15%, 20%, 25%, 30%
  | quote      = "Magic armor, lighter than a knight's"
  | notes = <!-- type general notes on power under here -->
[[File:Force_armor.png|thumb|A conjurer buffed with Force Armor]]
Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies.  When at its highest, the conjurer can survive noticeably longer, though the cooldown is longer than the duration by 10 seconds, leaving a gap in this protection.
 
The gap can be reduced to 1 second by using [[Insightful]] at it's maximum (60s *1.15=69s)
 
===Documented changes===
*Version 1.6.3 (2010/9/21): Cooldown and duration increased. Protection bonus decreased.
}}

Latest revision as of 17:56, 6 November 2020

"Magic armor, lighter than a knight's"


Force Armor is a Conjurer power: the 1st of the Sorcery discipline.

A force field is created that grants the conjurer extra protection.
Type: Constant
Discipline level: 1
Character level: 1
Affects: SelfCasting time: 2sCooldown time: 70sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 60 75 90 105 120
Spell duration 60s
 
Buffs
Protection 10% 15% 20% 25% 30%

Notes

A conjurer buffed with Force Armor

Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies. When at its highest, the conjurer can survive noticeably longer, though the cooldown is longer than the duration by 10 seconds, leaving a gap in this protection.

The gap can be reduced to 1 second by using Insightful at it's maximum (60s *1.15=69s)

Documented changes

  • Version 1.6.3 (2010/9/21): Cooldown and duration increased. Protection bonus decreased.