Force Armor: Difference between revisions
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ROWiki>Erica conjurer m Corrected cooldown time |
ROWiki>Erica conjurer notes, fixed duration and cooldown, gcd |
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Line 8: | Line 8: | ||
| affects = Self | | affects = Self | ||
| casting = 2 | | casting = 2 | ||
| cooldown = | | cooldown = 70 | ||
| gcd = Short | |||
| cost = 60, 75, 90, 105, 120 | | cost = 60, 75, 90, 105, 120 | ||
| duration = | | duration = 60 | ||
| buff = Protection: 10%, 15%, 20%, 25%, 30% | | buff = [[Protection]]: 10%, 15%, 20%, 25%, 30% | ||
| quote = "Magic armor, lighter than a knight's" | | quote = "Magic armor, lighter than a knight's" | ||
| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
[[File:Force_armor.png|thumb|A conjurer buffed with Force Armor]] | [[File:Force_armor.png|thumb|A conjurer buffed with Force Armor]] | ||
Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies. When at its highest, the conjurer can survive noticeably longer | Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies. When at its highest, the conjurer can survive noticeably longer, though the cooldown is longer than the duration by 10 seconds, leaving a gap in this protection. | ||
}} | }} |
Revision as of 13:54, 9 December 2010
"Magic armor, lighter than a knight's"
Force Armor is a Conjurer power: the 1st of the Sorcery discipline.
![]() A force field is created that grants the conjurer extra protection.
|
Type: Constant |
Discipline level: 1 | |
Character level: 1 | |
Affects: SelfCasting time: 2sCooldown time: 70sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 60 | 75 | 90 | 105 | 120 |
Spell duration | 60s | ||||
Buffs | |||||
Protection | 10% | 15% | 20% | 25% | 30% |
Notes

Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies. When at its highest, the conjurer can survive noticeably longer, though the cooldown is longer than the duration by 10 seconds, leaving a gap in this protection.