Grounding Arrow: Difference between revisions
Jump to navigation
Jump to search
ROWiki>-Mongoose- 1.10.9 |
ROWiki>-Mongoose- changing to weapon damage instead of damage |
||
Line 13: | Line 13: | ||
| cost = 95, 120, 145, 170, 195 | | cost = 95, 120, 145, 170, 195 | ||
| duration = 4 | | duration = 4 | ||
| damage = 80%, 90%, 100%, 110%, 120% | | damage = Weapon Damage: 80%, 90%, 100%, 110%, 120% | ||
| debuff = [[Immobilize]] | | debuff = [[Immobilize]] | ||
| quote = "Getting close to an archer doesn't always means you are safe" | | quote = "Getting close to an archer doesn't always means you are safe" |
Revision as of 20:09, 18 November 2014
"Getting close to an archer doesn't always means you are safe"
Grounding Arrow is a Archer power: the 3rd of the Short Bows discipline.
![]() An arrow is shot at the opponent's feet, hindering movement.
|
Type: Constant |
Discipline level: 5 | |
Character level: 9 | |
Affects: Single opponentCasting time: 0.5s Range: Weapon rangeCooldown time: 30sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 95 | 120 | 145 | 170 | 195 |
Spell duration | 4s | ||||
Damage to enemies | |||||
Attack damage | 80% | 90% | 100% | 110% | 120% |
Debuffs on enemies | |||||
Immobilize |
Notes
Grounding Arrow is a powerful skill for archers, as one of the few crowd control skills that will pass through Divine Intervention. It can be used to effectively keep meele players at a distantance from the archer or trap an escaping player.
Documented Changes:
- Version 1.10.9 (2014/8/28): Removed the dexterity debuff. Added an Immobilize debuff. Cast time reduced to 0.5 s. Attack damage changed to 80% to 120% for levels 1-5.