Fatal Strike: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = Fatal Strike | <onlyinclude>{{skill | {{{1|}}} | name = Fatal Strike | ||
| class = Warrior | |||
| discipline = Slashing Weapons | |||
| position = 9 | |||
| type = Constant | |||
| description = A cut to the forehead fills the opponent's vision with blood. | | summary = Reduces an enemy's [[protection]]. | ||
| casting = 1 | | description = A cut to the forehead fills the opponent's vision with blood. | ||
| affects = Single opponent | |||
| casting = 1 | |||
| cooldown = 80 | |||
| gcd = Normal | |||
| cost = 198,219,240,261,282 | |||
| duration = 40 | |||
| damage = Weapon Damage: 100% | |||
| debuff = [[Protection]]:-20%,-30%,-40%,-50%,-60% | |||
| quote = "Bloody hell!" | |||
<noinclude> | |||
}}</onlyinclude> | | notes = While the [[Protection]] debuff could be useful at higher levels, the long cast time and long cooldown often prevents this power from being used very often in the [[War Zone]] | ||
===Documented changes=== | |||
*Version 1.0.0 (2008/12/17): Casting time decreased. Cooldown increased slightly. Armor debuff decreased. | |||
</noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"Bloody hell!"
Fatal Strike is a Warrior power: the 9th of the Slashing Weapons discipline.
![]() A cut to the forehead fills the opponent's vision with blood.
|
Type: Constant |
Discipline level: 17 | |
Character level: 33 | |
Affects: Single opponentCasting time: 1sCooldown time: 80sGlobal Cooldown: Normal |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 198 | 219 | 240 | 261 | 282 |
Spell duration | 40s | ||||
Damage to enemies | |||||
Attack damage | 100% | ||||
Debuffs on enemies | |||||
Protection | -20% | -30% | -40% | -50% | -60% |
Notes
While the Protection debuff could be useful at higher levels, the long cast time and long cooldown often prevents this power from being used very often in the War Zone
Documented changes
- Version 1.0.0 (2008/12/17): Casting time decreased. Cooldown increased slightly. Armor debuff decreased.