Ensnaring Arrow: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Ensnaring Arrow
<onlyinclude>{{skill | {{{1|}}} | name = Ensnaring Arrow
    | class      = Hunter
  | class      = Hunter
    | discipline  = Scouting
  | discipline  = Scouting
    | position    = 2
  | position    = 1
    | type        = <!-- Instant|Constant|Activable|Aura|Passive -->
  | type        = Constant
    | description = A fast arrow at the legs of the hunter's opponent. Inflicts damage and reduces movement.
  | summary    = Deals damage and reduces an opponent's [[Movement|speed]].
     | casting    = 0.5
  | description = A fast arrow at the legs of the hunter's opponent. Inflicts damage and reduces movement.
    | range      = 30
  | affects     = Single opponent
    | cooldown    = 7
  | casting    = 0.5
    | area        = <!-- Area affected (number only) -->
  | range      = 0
    | cost        = 100,120,140,165,180
  | cooldown    = 8
    | duration    = <!-- Duration of skill (only for Constant/Activable) (number only) -->
  | gcd        = Short
    | damage      = Piercing Damage: 80-100,160-200,240-300,320-400,400-500
  | cost        = 100, 125, 150, 175, 200
    | debuff      = Movement Reduction: -5%,-7%,-9%,-12%,-15%
  | duration    = 7
    | selfdebuff  = <!-- Any negative status changes or effects to self -->
  | damage      = Attack: 60%,70%,80%,90%,100%;
    | restore    = <!-- Increases to self/ally health/mana -->
                  Piercing: 50, 90, 120, 160, 200
    | buff        = <!-- Any positive status changes/effects to self/allies -->
  | debuff      = [[Movement | Movement speed]]: -5%,-7%,-9%,-12%,-15%
    | other      = <!-- Any other per-level values -->
  | quote      = "Immobilizing a prey is essential"
}}</onlyinclude>
 
<noinclude>
  | notes = Ensnaring Arrow does decent damage with a nice cooldown. At level 5, each Ensnaring will slow down the target such that it is equivalent to immobilizing the target for 1.05 seconds. Giving the the 0.5 casting time, a [[Hunter]] can gain 0.55 s for each Ensnaring Arrow while chasing an enemy. Given that it is range 0, it is affected by [[Parabolic Shot]] and allows the [[Hunter]] to attack from far away. 
 
===Documented changes===
*Version 1.10.39 (2014/8/28): Reduced piercing damage bonus, increased mana cost.
*Version 0.9.28 (2008/2/26): Reduced piercing damage bonus. Added weapon damage percentage.
 
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"Immobilizing a prey is essential"


Ensnaring Arrow is a Hunter power: the 1st of the Scouting discipline.

A fast arrow at the legs of the hunter's opponent. Inflicts damage and reduces movement.
Type: Constant
Discipline level: 1
Character level: 1
Affects: Single opponentCasting time: 0.5s Range: Weapon rangeCooldown time: 8sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 100 125 150 175 200
Spell duration 7s
 
Damage to enemies
Attack damage 60% 70% 80% 90% 100%
Piercing 50 90 120 160 200
 
Debuffs on enemies
Movement speed -5% -7% -9% -12% -15%

Notes

Ensnaring Arrow does decent damage with a nice cooldown. At level 5, each Ensnaring will slow down the target such that it is equivalent to immobilizing the target for 1.05 seconds. Giving the the 0.5 casting time, a Hunter can gain 0.55 s for each Ensnaring Arrow while chasing an enemy. Given that it is range 0, it is affected by Parabolic Shot and allows the Hunter to attack from far away.

Documented changes

  • Version 1.10.39 (2014/8/28): Reduced piercing damage bonus, increased mana cost.
  • Version 0.9.28 (2008/2/26): Reduced piercing damage bonus. Added weapon damage percentage.