Changelog 0.9.20: Difference between revisions
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ROWiki>Eiram Created page with "'''Version: 0.9.20 (Date: 2007/8/31)''' Description: Content: *- New: Tombstones and elemental altars with realm architecture. *- New: Teleport scroll (Premium). This item..." |
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Content | ==Content== | ||
* | *New: Tombstones and elemental altars with realm architecture. | ||
* | *New: Teleport scroll (Premium). This item allows our character to be teletransported to a specific city or location. | ||
* | *New: Trader signposts. | ||
* | *New: Repair Hammer (Premium). This item allows the player to repair all the items on the inventory. | ||
* | *New: Shields for sale up to level 50. | ||
* | *New: In-game Map of the whole territory [Press Key M]. | ||
* | *Updated: Knight armor level 50 graphic. | ||
* | *Fixed: Several quests fixed (from the three realms). | ||
* | *Fixed: Several map problems corrected (holes, collision, etc). | ||
Gameplay: | Gameplay: | ||
* | *New: Icon in active powers displays its duration (tiny green bar below). | ||
* | *New: Protector [Knight - Shields](Previously Magic Rebound). | ||
* | *New: Dirty Fighting [Archer - Tricks]. | ||
* | *New: Darkness [Warlock - Necromancy]. | ||
* | *New: Blood Drinker [Conjurer - Summoning]. | ||
* | *New: Protection dome [Mage - Staff mastery]. | ||
* | *New: Vital Surrender [Conjurer - Life]. | ||
* | *New: Escapist [Archer - Evasion) (Previously Blame). | ||
* | *Fixed: Magma blast constant damage correction. | ||
* | *Fixed: Confuse (Archer - Tricks). | ||
* | *Fixed: A player cannot cast any spells or attack while disconnecting. | ||
* | *Fixed: Divine intervention now allows the caster to be affected by self and ally spells. | ||
* | *Fixed: Any spell or item that affects mana/health maximum now takes into consideration the current percentage. I.e.: If my health bar is at half and I cast Troll Skin, my health will be exactly at the same percentage as before (50%). | ||
* | *Fixed: Sadistic Guards. | ||
* | *Fixed: Vampirism, Soul Keeper, Ethereal Arrow and several other spells that did direct damage were not giving any experience. | ||
* | *Fixed: Vampirism and Soul Keeper maximum drain now depends on the caster health amount. I.e.: if the caster lacks 200 health points to reach its maximum, he will drain 200 points even if the spells would take more. | ||
* | *Updated: Spell descriptions corrections in English. | ||
* | *Fixed: If you disconnect inside a fort or castle, you will appear outside next time you logon. | ||
* | *Fixed: Our character sometimes would appear with the inventory unequipped. | ||
* | *Fixed: Icons of the active powers where displayed incorrectly. Sometimes they would appear or hide erroneously. | ||
* | *Fixed: Now, some auras have a visual effect for affected characters (players, monsters or npcs). | ||
* | *Fixed: Characters don't get unmounted when they enter an offensive aura effect from allies. | ||
* | *Fixed: Quick bar gets stored when detects changes. (This reduces chances of losing them under crash/forced closing) | ||
Balance | ==Balance== | ||
* | *Wild spirit percentages adjusted. | ||
* | *Knock down resistance related to constitution is now halved (Before: By / 2 Now: By / 4). | ||
* | *South Cross and Ripost have a slightly increased damage and mana cost adjustments. | ||
* | *Damage strength bonus for Knights reduced by 25%. Other factors such as current weapon or spells are not affected by this. | ||
* | *Ambush cooldown decreased from 60 to 30 seconds. | ||
* | *Surprise attack now lasts 10 seconds more. | ||
* | *Slow now has 5% aditional reduction and its duration went down to 30 seconds. | ||
* | *Arrows price decreased from 2.5X to 1.0X. | ||
Client | ==Client== | ||
* | *Fixed: Spell descriptions now appear fully. | ||
* | *Fixed: Some map objects were not being loaded. | ||
* | *Fixed: Terrain missing stripes (Finally!). | ||
* | *Fixed: Mouse click hotspot glitch on Windows Vista. | ||
[[Category:Changelogs]] | [[Category:Changelogs]] |
Latest revision as of 10:13, 7 November 2020
Version: 0.9.20 (Date: 2007/8/31)
Description:
Content
[edit | edit source]- New: Tombstones and elemental altars with realm architecture.
- New: Teleport scroll (Premium). This item allows our character to be teletransported to a specific city or location.
- New: Trader signposts.
- New: Repair Hammer (Premium). This item allows the player to repair all the items on the inventory.
- New: Shields for sale up to level 50.
- New: In-game Map of the whole territory [Press Key M].
- Updated: Knight armor level 50 graphic.
- Fixed: Several quests fixed (from the three realms).
- Fixed: Several map problems corrected (holes, collision, etc).
Gameplay:
- New: Icon in active powers displays its duration (tiny green bar below).
- New: Protector [Knight - Shields](Previously Magic Rebound).
- New: Dirty Fighting [Archer - Tricks].
- New: Darkness [Warlock - Necromancy].
- New: Blood Drinker [Conjurer - Summoning].
- New: Protection dome [Mage - Staff mastery].
- New: Vital Surrender [Conjurer - Life].
- New: Escapist [Archer - Evasion) (Previously Blame).
- Fixed: Magma blast constant damage correction.
- Fixed: Confuse (Archer - Tricks).
- Fixed: A player cannot cast any spells or attack while disconnecting.
- Fixed: Divine intervention now allows the caster to be affected by self and ally spells.
- Fixed: Any spell or item that affects mana/health maximum now takes into consideration the current percentage. I.e.: If my health bar is at half and I cast Troll Skin, my health will be exactly at the same percentage as before (50%).
- Fixed: Sadistic Guards.
- Fixed: Vampirism, Soul Keeper, Ethereal Arrow and several other spells that did direct damage were not giving any experience.
- Fixed: Vampirism and Soul Keeper maximum drain now depends on the caster health amount. I.e.: if the caster lacks 200 health points to reach its maximum, he will drain 200 points even if the spells would take more.
- Updated: Spell descriptions corrections in English.
- Fixed: If you disconnect inside a fort or castle, you will appear outside next time you logon.
- Fixed: Our character sometimes would appear with the inventory unequipped.
- Fixed: Icons of the active powers where displayed incorrectly. Sometimes they would appear or hide erroneously.
- Fixed: Now, some auras have a visual effect for affected characters (players, monsters or npcs).
- Fixed: Characters don't get unmounted when they enter an offensive aura effect from allies.
- Fixed: Quick bar gets stored when detects changes. (This reduces chances of losing them under crash/forced closing)
Balance
[edit | edit source]- Wild spirit percentages adjusted.
- Knock down resistance related to constitution is now halved (Before: By / 2 Now: By / 4).
- South Cross and Ripost have a slightly increased damage and mana cost adjustments.
- Damage strength bonus for Knights reduced by 25%. Other factors such as current weapon or spells are not affected by this.
- Ambush cooldown decreased from 60 to 30 seconds.
- Surprise attack now lasts 10 seconds more.
- Slow now has 5% aditional reduction and its duration went down to 30 seconds.
- Arrows price decreased from 2.5X to 1.0X.
Client
[edit | edit source]- Fixed: Spell descriptions now appear fully.
- Fixed: Some map objects were not being loaded.
- Fixed: Terrain missing stripes (Finally!).
- Fixed: Mouse click hotspot glitch on Windows Vista.