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[[image:Marksman-crop.jpg|250px|right|Marksman Subclass|A [[Moloks|Molok]] Marksman from [[Ignis]] realm.]]
[[image:Marksman-crop.jpg|thumb|250px|right|Marksman Subclass|A [[Moloks|Molok]] Marksman from [[Ignis]] realm.]]


The marksman is a class that has good defense and offense, but lacks support. This combination makes them good at PVP, but they are a escential part in any RVR battle as well. Their massive range and high fast damage output allows them to finish off retreating or wounded enemies. Their debuffs are also quite effective, since they are unique, and tend to confuse the enemy. Marksmen have the same great evasion abilities of the [[hunter]], but also have impressive damage dealing skills. With expanded range and increased accuracy they can pack a punch on unwary opponents that thought were at a safe distance. Marksmen that learn to handle their mana and locate weak targets in a battle are fast, accurate and unforgiving.
The marksman is a balanced class that has good defense and offence, but lacks support. They truly shine in PVP but are good in wars keeping the enemy at bay, and striking finishing moves on damaged foes. Their debuffs are also quite effective, since they are special, and tend to confuse the enemy. Marksmen have the same great evasion abilities of the [[hunter]], but also have impressive damage dealing skills. With expanded range and increased accuracy they can pack a punch on unwary opponents that thought were at a safe distance. They are similar to [[warlock]]s because they are ranged damage dealers, but they have two problems. First, their areas are not as mana efficient as the warlock's. And second, they are archers, so their mana pool is limited. Trying to deal a lot of damage fast results in an out of mana marksman quickly. Summing up, marksmen that learn to handle their mana and locate weak targets in a battle, are fast, accurate and unforgiving.


==Advantages & Disadvantages of a Marksman==
==Advantages & Disadvantages of a Marksman==
====Advantages====
====Advantages====
*Long range
*Superior range
*Med-High damage
*High damage
*Good defense
*Good defense
*Good [[Crowd control]] spells
*Good combat control spells
 
===Disadvantages====
====Disadvantages====
*Fast mana consumption rates
*Fast mana consumption rates
*Moderate speed
*Moderate speed
*Cannot escape fights easily
*No ally support spells
*No ally support spells


==Powers==
==Disciplines==
As well as the [[Archer]] disciplines, the Marksman has 2 subclass-specific disciplines:
The Marksman subclass has 2 subclass specific disciplines:
 
*[[#Arrow Mastery|Arrow Mastery]]: spells which increase damage or give special powers to the arrows fired, such as poison.
*[[#Aiming Mastery|Aiming Mastery]]: buffs or debuffs that increase accuracy, range or damage.
 
===Arrow Mastery===
[[File:Arrow Mastery Discipline Icon.png|left]] ''Shoots arrows with special damage and qualities.''


{{Arrow Mastery Powers}}
*Arrow Mastery: spells which increase damage or give special powers to the arrows fired such as poison.
*Aiming Mastery: buffs or debuffs that increase accuracy, range or damage.


===Aiming Mastery===
==Skills==
[[File:Aiming Mastery Discipline Icon.png|left]] ''Special abilities and techniques for increased aiming at ranged combat.''
As with all classes, each discipline of the Marksman contains 10 skills. The skills for each discipline in order of lowest to highest level required are:


{{Aiming Mastery Powers}}
====Arrow Mastery====
*Recharged Arrows: buff with infinite duration which can be deactivated. Each normal hit does increased damage but requires mana.
*Winter Stroke: freezes and damages an opponent.
*Burst of Wind: dizzies and damages an opponent.
*Serpent Bite: poisons an opponent. Deals instant damage and several damages over time.
*Ignus Scorch: deals fire damage to those in front of the Marksman.
*Ethereal Arrow: deals damage that ignores all defenses.
*Needle Blast: causes slash damage to opponents in the area in front of the Marksman.
*Arcana Strike: shoots an arrow that deals lightning, fire and ice damage.
*Fire Rain: deals fire damage to a target and enemies around the original target.
*Lightning Arrow: deals lightning damage to and reduces the speed of a target and enemies around the original target.


===Warmaster===
====Aiming Mastery====
[[File:Warmaster Discipline Icon.png|left]] ''Techniques and special abilities that allow leading your allies into battle''
*Death Sentence: any ranged hits to the target will do increased damage.
*Focus: Spells cast have increased accuracy but it reduces the marksman's movement speed. It has no duration limit but can be deactivated.
*Finger Crush: reduces the opponent's normal and critical hit chance.
*Foresight: passively increases the marksman's range.
*Cyclops Curse: deals damage and reduces the opponent's critical hit chance.
*Lethal Strike: has a chance to do very high damage.
*Strategic Position: increases the marksman's armour points.
*Trained Eye: passively increases the marksman's hit chance.
*Seeking Strike: reduces a target's constitution.
*Hawk's gaze: the marksman speeds up his/her attacks.


{{Warmaster Marksman Powers}}
[[Category:Subclasses]]
[[Category:Subclasses]]
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