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== Initiation Zone ==
== Initiation Zone ==
[[File:Initiation Zones.png|thumb|221x221px]]
[[File:Initiation Zones-0.png|thumb|221x221px]]
The '''Initiation Zone''', also known as the beginners area, is where new players are brought to upon character creation. These areas are entirely safe from enemy realms, and simply teach new players the basics of the game while they level their characters to level 10. The Initiation Zones all have 2 villages, and they are separated from the Inner Realm by some sort of portal with an [[NPC]] [[teleporter]] at each side.
The '''Initiation Zone''', also known as the beginners area, is where new players are brought to upon character creation.  
 
These areas are entirely safe from enemy realms, and simply teach new players the basics of the game while they level their characters to level 10. The Initiation Zones all have 2 villages, and they are separated from the Inner Realm by some sort of portal with an [[NPC]] [[teleporter]] at each side.




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== Inner realm ==
== Inner realm ==
[[File:Inner Realm.png|thumb|221x221px]]
The '''Inner Realm''' is the main "safe zone" of each realm. Most of the game's PvE content centers in this area,  
The '''Inner Realm''' is the main "safe zone" of each realm. Most of the game's PvE content centers in this area,  
[[File:Inner Realm.png|thumb|221x221px]]
 
preparing players before they enter the War Zone. Each realm has built a great wall that separates the War Zone from the Inner Realm. This wall normally keeps players safe from enemies, though through [[invasions]], enemy players can sometimes break down the gates of each wall and raid the Inner Realm. In such cases, it may be best for lower level players to retreat into the heavily-guarded towns and cities.
preparing players before they enter the War Zone. Each realm has built a great wall that separates the War Zone from the Inner Realm. This wall normally keeps players safe from enemies, though through [[invasions]], enemy players can sometimes break down the gates of each wall and raid the Inner Realm. In such cases, it may be best for lower level players to retreat into the heavily-guarded towns and cities.


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== The War Zone ==
== The War Zone ==
The central area of the Regnum world is the '''War Zone'''. This is where the game's Realm versus Realm mechanic
[[File:War Zone.png|thumb|221x221px]]
[[File:War Zone.png|thumb|221x221px]]
takes place. Terrain is not controlled by any realm completely, so players of all realms [[combat|battle]] freely in this open zone. The territory is divided by three rivers, and connected with six bridges. Each realm has similar landmarks in their area of the War Zone. For example, each realm's War Zone has:
The central area of the Regnum world is the '''War Zone'''. This is where the game's Realm versus Realm mechanic takes place. Terrain is not controlled by any realm completely, so players of all realms [[combat|battle]] freely in this open zone. The territory is divided by three rivers, and connected with six bridges.  
 
1) A Central Save. There are save points elsewhere nearer to the outlying fort and Castle, and two save points in each Inner Realm.
== War Island ==
 
[[File:War Island.png|thumb|220x220px]]
2) A market where you can repair equipment, pick up your mail at the owl and buy and sell basic equipment.
Surrounded by the Lake of the Ancients, this centralized island is a hub of activity for all realms, reachable by the boats highlighted in each realm's War Zone. The Soul Monger, Hall of Fame, and teleporter, Adanor, for the Christmas event is located here.
 
3) Two bridges connect each of realm's portion of the War Zone. This is because these portions are bisected by three rivers and a central lake. The bridges between the realm of Syrtis and Ignis are known in game as "pp1" and "pp2". The bridges between Alsius and Syrtis are known as "pb1" and "pb2". The bridges between Alsius and Ignis are known as "pp1" and pp2". This nomenclature dates from the games early beginnings in Argentina, and are abbreviations of spanish words and phrases for bridges and things like pine trees.  


4) High level grinding zone. There is nothing to stop players from one realm running to and grinding the in the Warzone area of their enemy realms. In fact, despite the risk of being hunted and killed, players may find better monsters for grinding in an enemy realm. Each realm has its own top-level grinding zone, situated near their Castle. Syrtis high level grinding zone is near a waterfall. Alsius's zone is in snowy mountains. Ignis's zone is in a volcanic region. Each of the realms Castles and their surroundings contain some of the most beautiful artwork and scenery available in mmos, with Syrtis being the outstanding example.
== See also ==
== See also ==
*[[:Category:Map Areas]]
*[[:Category:Map Areas]]
* [http://www.regnumsentinel.com/ Regnum Sentinel] - Real time war status, warring events, war statistics, skill trainer and more.
* [http://www.regnumsentinel.com/ Regnum Sentinel] - Real time war status, warring events, war statistics, skill trainer and more.
*[http://www.claninquisition.org/index.php?action=tpmod;dl=cat1 Clan Inquisition World  map] (note: domain expired!)
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 10:34, 8 January 2020

The Regnum Online World Map measures about 6km in each direction, and contains a central landmass surrounded by ocean. The landmass is split into the 3 realms, with the cold realm of Alsius occupying the northwest, the desert realm Ignis in the northeast, and the forest realm Syrtis in the south. Each realm contains 3 regions: the Initiation Zone, the Inner Realm and the War Zone.

Soul Monger is a usually once-a-day spawn based on the overall number of kills in the realms combined, and spawns next to the War Island(small center island) and reachable by the closest locations per realm by boat.

The Dragon Wish instances are in the middle of the lower right hand corner in a specifically undisclosed location.

Carnival Island is on the far left of the map sitting alone, and only available in tandem with the Carnival celebrations of late February to early March.

Initiation Zone

The Initiation Zone, also known as the beginners area, is where new players are brought to upon character creation.

These areas are entirely safe from enemy realms, and simply teach new players the basics of the game while they level their characters to level 10. The Initiation Zones all have 2 villages, and they are separated from the Inner Realm by some sort of portal with an NPC teleporter at each side.




Inner realm

The Inner Realm is the main "safe zone" of each realm. Most of the game's PvE content centers in this area,

preparing players before they enter the War Zone. Each realm has built a great wall that separates the War Zone from the Inner Realm. This wall normally keeps players safe from enemies, though through invasions, enemy players can sometimes break down the gates of each wall and raid the Inner Realm. In such cases, it may be best for lower level players to retreat into the heavily-guarded towns and cities.




The War Zone

The central area of the Regnum world is the War Zone. This is where the game's Realm versus Realm mechanic takes place. Terrain is not controlled by any realm completely, so players of all realms battle freely in this open zone. The territory is divided by three rivers, and connected with six bridges.

War Island

Surrounded by the Lake of the Ancients, this centralized island is a hub of activity for all realms, reachable by the boats highlighted in each realm's War Zone. The Soul Monger, Hall of Fame, and teleporter, Adanor, for the Christmas event is located here.

See also