World Map: Difference between revisions
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The territory is divided by three rivers, and connected with six bridges. Each realm has three altars, two forts and one castle, in order to protect the entrance to their mainland. | The territory is divided by three rivers, and connected with six bridges. Each realm has three altars, two forts and one castle, in order to protect the entrance to their mainland. | ||
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== See also == | |||
*[[:Category:Map Areas]] | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 19:22, 4 May 2009
The Regnum Online World Map measures about 6km in each direction, and contains a central landmass surrounded by ocean. The landmass is split into the 3 realms, with the cold realm of Alsius occupying the North West, the desert realm of Ignis at the North East, and the grean Syrtis realm to the South. Each realm contains 3 regions: the beginner's area, the inner realm and the war zone.
Beginner's area
The beginner's area, also known as the initiation zone, or by some players as the noob area/zone is the area new players are brought to upon character creation. These areas are completely safe from enemy realms, and allow new players to learn the very basics of the game and level their character up to level 10. Each realm's beginner's area contains 2 villages, and is separated from the realm's inner realm by some sort of portal with an npc teleporter at each side.
Inner realm
The inner realm is the main "safe zone" of each realm. Most of the game's quests can be received in its 2 cities and 2 towns, and it is separated from the war zone by a great wall. This wall normally keeps players safe from enemies, though through the mechanic of invasions, enemy players can sometimes break down the great wall's gate and enter the inner realm. In these cases, it may be best for lower level players to retreat into the heavily-guarded towns and cities.
The war zone
The central area of the Regnum world is the land known as the war zone (or just WZ by players). This terrain is not controlled by any realm completely, so players of all factions can battle freely.
The territory is divided by three rivers, and connected with six bridges. Each realm has three altars, two forts and one castle, in order to protect the entrance to their mainland.