Weapons: Difference between revisions

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(→‎Damage: finally added info)
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All weapons have these common attributes.
All weapons have these common attributes.
====Damage====
====Damage====
[[Image:Weapon Damage Gouge Spear.jpg|right]]
The damage value given in a weapon's info will look something like this. Starting with the numbers underneath, these will be the same for all weapons of the same name. Icons are used for each of the six [[damage|damage types]]. So from this image, all "Gouge Spears" have a base damage of 26-31 slashing as well as 90-110 piercing damage. These damage values correspond directly to [[health|health points]]. The number in brackets above, in this case, "+8", is the damage bonus on this particular weapon. This value is goverened by the [[Equipment#quality|quality]] of this weapon as well as the material it's made from, and can even be negative, for example if the weapon is of "worn" quality. The bonus value is added to the other numbers to give the weapons total damage.
A character's total [[attack damage]] will be more than just the value from their weapon, however. It will include and other damage-increasing equipment as well as an extra component determined by their [[primary attribute]].
====Speed====
====Speed====
Every weapon has a certain speed, which affects the number of normal attacks or powers a player can make/cast in a certain time. There are four weapon speeds in the game: ''fast'', ''medium'', ''slow'', and ''very slow''.
Every weapon has a certain speed, which affects the number of normal attacks or powers a player can make/cast in a certain time. There are four weapon speeds in the game: ''fast'', ''medium'', ''slow'', and ''very slow''.

Revision as of 17:07, 28 May 2009

Naturally the characters in Regnum Online fight with weapons. A character has to have a weapon equipped to use any powers or enter combat mode.

Attributes

All weapons have these common attributes.

Damage

The damage value given in a weapon's info will look something like this. Starting with the numbers underneath, these will be the same for all weapons of the same name. Icons are used for each of the six damage types. So from this image, all "Gouge Spears" have a base damage of 26-31 slashing as well as 90-110 piercing damage. These damage values correspond directly to health points. The number in brackets above, in this case, "+8", is the damage bonus on this particular weapon. This value is goverened by the quality of this weapon as well as the material it's made from, and can even be negative, for example if the weapon is of "worn" quality. The bonus value is added to the other numbers to give the weapons total damage.

A character's total attack damage will be more than just the value from their weapon, however. It will include and other damage-increasing equipment as well as an extra component determined by their primary attribute.

Speed

Every weapon has a certain speed, which affects the number of normal attacks or powers a player can make/cast in a certain time. There are four weapon speeds in the game: fast, medium, slow, and very slow.

The actual speeds of these named speeds is the same for all classes and weapon types. The speeds are:

 Speed Fast Medium Slow Very Slow
 Hits per second 0.54 0.40 0.31 ?
 Seconds per hit 1.87 2.53 3.19 ?

A character's weapon speed can be boosted by some special equipment or powers. Like cast speed however, the numbers for attack speed bonuses affect the time taken between attacks rather than attack speed. For example, the spell Arcane Acceleration gives attack speed +25%, though this actually reduces the time between attacks by 25% instead. So for example a medium staff will be reduced from 2.53s per hit to 1.90.

If attack speed is boosted beyond a certain limit, then it becomes too fast for the attack animations to cope with. In these cases the attack animation will be slowed a little, and then 2 or even 3 attacks will actually be made in the one animation.

Range

Most warrior weapons don't have a range, ie: the player has to be right next to their target to attack. The exception is spears, which have a little range of 2.4m. The ranged weapons, bows and staves, have a range of either 20, 25 or 30m.

There are some powers that will extend the character's weapon range. They are:

Types

Each class has its own types of weapons:

  • Archers have Short Bows and Long Bows. Short bows have a lesser range, of either 20 or 25 but speeds of fast or medium. Long bows have a greater range, of 25 or 30 but are slower, having medium or slow speeds.
  • Mages have only one type of weapon, the Staff. Staves come in all combinations of fast, medium or slow speeds and ranges 20, 25 or 30, with one exception: there is no fast/30 staff.
  • Warriors have weapons according to the three types of physical damage. Knights can only use one-handed weapons, with the other hand holding a shield. Barbarians can use this setup if they choose, or use two-handed weapons instead for massive damage.

Note: Some weapons come with bonus damage of other types (either physical or magical), but main damage always follows this rule.