Weapons: Difference between revisions

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Naturally the character in Regnum Online fight with '''weapons'''. A character has to have a weapon equipped to use any [[powers]] or enter [[combat mode]].
Naturally the characters in Regnum Online fight with '''weapons'''. A character has to have a weapon equipped to use any [[powers]] or enter [[combat mode]].
 
Due to game mechanics, [[arrows]] don't count as weapons but rather ammunition for archers. This happens because more than one can be equipped at the same time (though all must be of the same exact type).


==Attributes==
==Attributes==

Revision as of 18:40, 3 May 2009

Naturally the characters in Regnum Online fight with weapons. A character has to have a weapon equipped to use any powers or enter combat mode.

Attributes

All weapons have these common attributes.

Damage

Speed

Every weapon has a certain speed, which affects the number of normal attacks or powers a player can make/cast in a certain time. There are four weapon speeds in the game: fast, medium, slow, and very slow. A character's weapon speed can be boosted by some special equipment or powers.

Range

Most warrior weapons don't have a range, ie: the player has to be right next to their target to attack. The exception is spears, which have a little range of 2.4m. The ranged weapons, bows and staves, have a range of either 20, 25 or 30m.

There are some powers that will extend the character's weapon range. They are:

Types

Each class has its own types of weapons:

  • Archers have Short Bows and Long Bows. Short bows have a lesser range, of either 20 or 25 but speeds of fast or medium. Long bows have a greater range, of 25 or 30 but are slower, having medium or slow speeds.
  • Mages have only one type of weapon, the Staff. Staves come in all combinations of fast, medium or slow speeds and ranges 20, 25 or 30, with one exception: there is no fast/30 staff.
  • Warriors have weapons according to the three types of physical damage. Knights can only use one-handed weapons, with the other hand holding a shield. Barbarians can use this setup if they choose, or use two-handed weapons instead for massive damage.

Note: Some weapons come with bonus damage of other types (either physical or magical), but main damage always follows this rule.