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Summon Golem
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<onlyinclude>{{skill | {{{1|}}} | name = Summon Golem | class = Conjurer | discipline = Summon | position = 7 | type = Constant | summary = <!-- Type an alternate description here if desired --> | description = Summons a stone golem that fights for the conjurer. | affects = Summon | casting = 10 | cooldown = 120 | gcd = Normal | cost = 300, 350, 400, 450, 500 | duration = 240 | other = Summon: Tiny Stone Golem, Small Magma Golem, Crystal Golem, Large Fire Golem, Enormous Metal Golem | quote = "Let's Rock!" <noinclude> | notes = <!-- type general notes on power under here --> The strongest melee summon in the discipline. Also the only summon who's duration is longer than its cooldown. </noinclude>}}</onlyinclude> The summoning animation it's the same for all spells. A huge yellow cone of lightning-like magic appears around the conjurer. Here is a table with some informations ( hp / mp ) about the creature for some conjurer's levels: {| border="3" width="100%" align="center" |- ! Conjurer's Level ! Tiny Stone Golem ! Small Magma Golem ! Crystal Golem ! Large Fire Golem ! Enormous Metal Golem |- align="center" | 50 | 1080 / 595 | 1199 / 620 | 1323 / 645 | 1482 / 685 | 1750 ( 1950 ) / 755 |- align="center" | 56 | 1080 / 595 | 1199 / 620 | 1323 / 645 | 1482 / 685 | 1870 ( 1950 ) / 815 |} When just summoned, the enormous metal golem have 1950hp and have a "normal" difficulty. At level 56, the Large Fire Golem have a "no challenge" difficulty. It seems that the Enormous Metal Golem gains 20hp and 10mp per conjurer's level, but no changes for other ones. ===Documented changes=== *Version 1.10.9 (2014/8/28): Changed position to 7th in summon discipline. *Version 1.6.3 (2010/9/21): Changed position to 10th in discipline. Changed models, names and stats of summoned golems. [[Category:Conjurer Powers]] [[Category:Summon Powers]] [[Category:Powers]] [[Category:Conjurer Constant Powers]] [[Category:Constant Powers]]
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