Editing Powers
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===Cancellation=== | ===Cancellation=== | ||
Casting times give some vulnerability to powers: it is possible for them to be ''cancelled''. When this happens the power will not be cast but its cooldown will be triggered and | Casting times give some vulnerability to powers: it is possible for them to be ''cancelled''. When this happens the power will not be cast but its cooldown will be triggered and the mana lost. Cancellation can happen by two means: | ||
#If, during casting, the caster gets hit by a [[crowd control]] effect that renders him unable to cast, such as [[dizzy]] or [[knock down]], the casting will be cancelled immediately. It's very common for opponents to try to do this, especially with the powerful area spells that have long cast times. | #If, during casting, the caster gets hit by a [[crowd control]] effect that renders him unable to cast, such as [[dizzy]] or [[knock down]], the casting will be cancelled immediately. It's very common for opponents to try to do this, especially with the powerful area spells that have long cast times. | ||
#If, at the end of the casting time, the selected target has moved out of range of the caster or behind an object, or has become invalid by some other means, like using an invulnerablity power such as [[Low Profile]] or [[Sanctuary]], the spell will also be cancelled. | #If, at the end of the casting time, the selected target has moved out of range of the caster or behind an object, or has become invalid by some other means, like using an invulnerablity power such as [[Low Profile]] or [[Sanctuary]], the spell will also be cancelled. | ||
'''NOTE:''' Until Patch 1.0.6, players could run | '''NOTE:''' Until Patch 1.0.6, players could run trough casting characters to cancel their powers. This "dancing" has been disabled and now running trough an opponent won't stop the casting. Objects and range are still a cancel factor. |