Player Death: Difference between revisions

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[[image:Altar-yeti.jpg|thumb|250px|right|Altar of Resurrection|Altar of Resurrection in the Yeti Cave, [[Alsius]].]]
[[image:Altar-yeti.jpg|thumb|250px|right|Altar of Resurrection|Altar of Resurrection in the Yeti Cave, [[Alsius]].]]


While figthing a creature or another player, a character's hp may go down to 0, thus dying. The character will fall to the floor on it's back, and won't be able to move, use any commands or talk. Others can still click the corpse, but won't be able to attack it or use skills on it. Exept of course for the [[conjurer]]'s revive spell.
While fighting a creature or another player, a character's hp may go down to 0, causing him or her to die. The character will fall to the floor on his/her back, and won't be able to move, use any commands or talk. Others can still click the corpse, but won't be able to attack it or use skills on it, except of course for the [[conjurer]]'s revive spell.
If there are no nearby conjurers the player will have to use the respawn button that appears after death. He will go back with full health and mana to the last altar where he saved. To change the altar the only thing to do is find it and click on it. The character kneels and the altar rock's spin.
If there are no nearby conjurers, the player will have to use the respawn button that appears after death. He will respawn with full health and mana and with a condition called Ressurection Dizziness which prevents the player from being attacked and can be cancelled by attacking or casting a spell, to the last altar where he saved. To change the altar a player is binded to, he/she must find another one and double click it.
 
Sometimes a player might get stuck in a hole or rock and won't be able to move. This is rare, but does happen. Opening the menu by pressing 'esc' will show a button to die. It takes 90 seconds and can be cancelled until 80 seconds have passed and the character will die in the place, allowing the player to revive at the altar.
Sometimes a player might get stuck in a hole or rock and won't be able to move. This is rare, but does happen. Opening the menu will show a button to die. It takes 90 seconds and the character will die in the place, allowing it to revive in the altar.


==Necrostacy==
==Necrostacy==


Non honorable deaths will give a debuff called Necrostacy to the player, it reduces all stats by certain amount and can be seen in the character window. A random number between 1% to 5%, that stacks up to 10% with successive deaths.
Non honorable deaths will give a debuff called Necrostacy to the player which reduces all stats by certain amount and can be seen in the character window. The Necrostacy limit is the player's level until the player reaches level 11. Level 11+ players will have a limit of 10% Necrostacy. If a player is killed by a monster, he gains 2% Necrostacy. Drowning gives 5% Necrostacy.
 
Non honorable deaths include being killed by a creature or drowning. Running under the water will start an oxygen meter and if it reaches 0 the player dies.
Non honorable deaths include being killed by a creature, and drowning. Running under the water will start an oxygen metter, if it reaches 0 the player dies.
Necrostacy won't affect those who are killed by enemies of the realm, killed by allies in the colliseum, or use the death button of the menu.
Necrostacy won't affect those who are killed by enemies of the realm, killed by allies in the colliseum, or use the death button of the menu.


Necrostacy is '''not''' permanent; it can be removed by killing monsters. The more challenging the monsters are, the faster Necrostacy will be removed.
Necrostacy is '''not''' permanent; it can be removed by killing monsters. The more challenging the monsters are, the faster Necrostacy will be removed.

Revision as of 12:19, 10 October 2008

Altar of Resurrection in the Yeti Cave, Alsius.

While fighting a creature or another player, a character's hp may go down to 0, causing him or her to die. The character will fall to the floor on his/her back, and won't be able to move, use any commands or talk. Others can still click the corpse, but won't be able to attack it or use skills on it, except of course for the conjurer's revive spell. If there are no nearby conjurers, the player will have to use the respawn button that appears after death. He will respawn with full health and mana and with a condition called Ressurection Dizziness which prevents the player from being attacked and can be cancelled by attacking or casting a spell, to the last altar where he saved. To change the altar a player is binded to, he/she must find another one and double click it. Sometimes a player might get stuck in a hole or rock and won't be able to move. This is rare, but does happen. Opening the menu by pressing 'esc' will show a button to die. It takes 90 seconds and can be cancelled until 80 seconds have passed and the character will die in the place, allowing the player to revive at the altar.

Necrostacy

Non honorable deaths will give a debuff called Necrostacy to the player which reduces all stats by certain amount and can be seen in the character window. The Necrostacy limit is the player's level until the player reaches level 11. Level 11+ players will have a limit of 10% Necrostacy. If a player is killed by a monster, he gains 2% Necrostacy. Drowning gives 5% Necrostacy. Non honorable deaths include being killed by a creature or drowning. Running under the water will start an oxygen meter and if it reaches 0 the player dies. Necrostacy won't affect those who are killed by enemies of the realm, killed by allies in the colliseum, or use the death button of the menu.

Necrostacy is not permanent; it can be removed by killing monsters. The more challenging the monsters are, the faster Necrostacy will be removed.