Editing Player Death
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{{redirect|Altar|Elemental Altars|Elemental Altars}} | {{redirect|Altar|Elemental Altars|Elemental Altars}} | ||
Altars are big stone carved pillars, placed strategically around the realm. They are save points where players spawn after dying. There are a total of 10 in each realm: 1 in each city or town (total 6), 1 more in the [[inner realm]], and | Altars are big stone carved pillars, placed strategically around the realm. They are save points where players spawn after dying. There are a total of 10 in each realm: 1 in each city or town (total 6), 1 more in the [[inner realm]], and 3 in the [[war zone]]. Altars belong to the realm they are built in, and will only work for that realm's players. Enemy characters cannot use or attack them (but they can still attack the players around them). | ||
To change the altar a player is bound to, he must find another one and double click it. | To change the altar a player is bound to, he must find another one and double click it. | ||
If a realm's gate is in danger, it's players will automatically spawn at a Altar near their realm gate. | |||
Altars in the [[War Zone]] and currently linked to the fort closest to the Altar. If a fort is taken by an enemy realm, players from the defending realm can no longer spawn at the corresponding altar. They will instead spawn at the realm gate. | |||
If a player dies near a fort, the respawn time will be 20 seconds. Everywhere else, the respawn time will be 8 seconds. | If a player dies near a fort, the respawn time will be 20 seconds. Everywhere else, the respawn time will be 8 seconds. |