NPC Professions: Difference between revisions

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====Town Crier====
====Town Crier====
Announces "news", giving the names of NPCs with quests.
There is a town crier in each city, located near the center. Announces "news", giving the names of NPCs with quests.


==Other professions==
==Other professions==

Revision as of 19:16, 2 December 2008

Merchants

NPCs that sell and buy various items in exchange of gold.

Blacksmith

Sells heavy armor and shields. They provide armor, mainly for knights, but also some items for barbarians.

Merchant

Sells assorted weapons and armors for all classes. Doesn't have much variety, but sometimes good gear can be found.

Tailor

Sells cloth and leather armor. There are two types, although they are both marked simply as 'Tailor' in-game: mage tailors sell tunics, hats and gloves for mages, and warrior/archer tailors sell breastplates, leggings, pauldrons, gauntlets and helms for warriors and archers. Since their armors are weaker than the Blacksmith's, mainly barbarians shop from tailors.

Weaponsmith

Sells weapons for warriors. They typically sell only one specific kind (piercing; slashing; blunt), and only for one subclass (barbarian;knight).

Woodworker

Sells short bows, long bows, and arrows for archers.

Enchanter

Sells staves for mages.

Premium Merchants

Sells premium content. They wont buy premium items back. Premium content can be now bought using the interface, so there is no need to go to these merchants.

Alchemist

They can be found inside towns, near their cauldrons.

Farrier

They can be found outside towns, at the stables.

Trainers

They allow players of their matching class, to spend their skill and discipline points in order the learn new spells or empower them.

Class Trainers

Can be found in the starting zone's cities and the capital city. Train players from level 1 to 9.

  • Archer Trainer
  • Mage Trainer
  • Warrior Trainer

Subclass Trainers

Can be found in all cities outside the starting zone. Train players from level 10 to 50. They can also transform level 10 players into their subclass. This change cannot be reverted, so pick carefully.

  • Barbarian Trainer
  • Conjurer Trainer
  • Hunter Trainer
  • Knight Trainer
  • Marksman Trainer
  • Warlock Trainer

Military

Guard

Guards protect strategic locations, like forts, castles, cities, roads and gates. Guards will attack any realm enemy that gets too close, and chase them for a while. They don't use skills, but they still do considerable damage. Guards will also protect players from aggressive mobs, if they are within their line of sight.

Elite Guard

General

Realm Functionaries

They provide various useful services to players of the realm.

Arena Guardian

There are two in each realm, one inside and one outside the arena. Teleports characters in and out the colliseum.

Clan Notary

There is one in the capital's main hall. Allows groups of players to create clans.

Teleporter

Teleports characters trough gates. There are two pairs in each realm. Two to help players get from the starting zone, to inner realm. And another two to help players get from the inner realm, to the war zone.

Town Crier

There is a town crier in each city, located near the center. Announces "news", giving the names of NPCs with quests.

Other professions

This NPCs don't interact with players besides their standard salute and quests.

Denizen

Noble

Guide

Herbalist