Editing NPC Professions
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Elite Guards are found only in cities and strategic inner realm locations. They deal higher damage than normal Guards and possess more health, but perform the same functions. | Elite Guards are found only in cities and strategic inner realm locations. They deal higher damage than normal Guards and possess more health, but perform the same functions. | ||
==== | ====Guard Captain==== | ||
The Guard Captain spawns outside a fort's door or inside a castle after a level 4 fort upgrade. Their HP and protection are superior to any normal Guard, and they wield a two handed weapon in one hand and a shield in another. They also have a number of powerful Area of Effect (including [[Captain's Thunder]], [[Devastate]] and [[Trembling Ground]]) as well as instant damage ([[Double Thrust]]) spells, and do considerably higher damage than normal guards. Guard Captains (sometimes abbreviated as GCs) can be distinguished from normal guards by their increased scale (for instance, the Alsian Guard Captains are massive, being upscaled Utghars) and having an unprotected head. The Guard Captain prevents a fort from being captured; he must be defeated before the flag can be seized. As of the Champions of Regnum update, GCs no longer spawn outside the gate. When attacking a fort or castle with a GC inside, it would be wise to bring at least three barbarians to deal the damage necessarily to kill him (though with such smaller numbers, the attacking group ma be intercepted by outside forces). | The Guard Captain spawns outside a fort's door or inside a castle after a level 4 fort upgrade. Their HP and protection are superior to any normal Guard, and they wield a two handed weapon in one hand and a shield in another. They also have a number of powerful Area of Effect (including [[Captain's Thunder]], [[Devastate]] and [[Trembling Ground]]) as well as instant damage ([[Double Thrust]]) spells, and do considerably higher damage than normal guards. Guard Captains (sometimes abbreviated as GCs) can be distinguished from normal guards by their increased scale (for instance, the Alsian Guard Captains are massive, being upscaled Utghars) and having an unprotected head. The Guard Captain prevents a fort from being captured; he must be defeated before the flag can be seized. As of the Champions of Regnum update, GCs no longer spawn outside the gate. When attacking a fort or castle with a GC inside, it would be wise to bring at least three barbarians to deal the damage necessarily to kill him (though with such smaller numbers, the attacking group ma be intercepted by outside forces). | ||