Editing NPC Professions
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==Merchants== | ==Merchants== | ||
Merchants sell and buy various items in exchange | Merchants sell and buy various items in exchange of gold. Any type of merchant will buy any item, for the same price. There is usually one of each type of merchant in [[villages]]; [[towns]] and [[cities]] may have two, each selling different items for a different range of [[character level]]s. | ||
Any merchant can also [[repair]] all the items in a player's inventory. | Any merchant can also [[repair]] all the items in a player's inventory. | ||
==== | ====Blacksmith==== | ||
Sells heavy armor and shields. They provide armor, mainly for knights, but also some items for barbarians and marksmen. | Sells heavy armor and shields. They provide armor, mainly for knights, but also some items for barbarians and marksmen. | ||
==== | ====Merchant==== | ||
Sells assorted weapons and armors for all classes. Doesn't have much variety, but sometimes good gear can be found. | |||
==== | ====Tailor==== | ||
Sells | Sells cloth and leather armor. There are two types, although they are both marked simply as 'Tailor' in-game: mage tailors sell tunics, hats and gloves for [[mage]]s, and warrior/archer tailors sell breastplates, leggings, pauldrons, gauntlets and helms for [[warriors]] and [[archers]]. [[Knight]]s however, will usually buy armor from a Blacksmith instead. | ||
==== | ====Weaponsmith==== | ||
Sells weapons for warriors. They typically sell only one specific kind (piercing, slashing, blunt), and only for one subclass (barbarian, knight), and so each town or city will have at least two weaponsmiths. | Sells weapons for warriors. They typically sell only one specific kind (piercing, slashing, blunt), and only for one subclass (barbarian, knight), and so each town or city will have at least two weaponsmiths. | ||
==== | ====Woodworker==== | ||
Sells short bows, long bows, and arrows for archers. | Sells short bows, long bows, and arrows for archers. | ||
==== | ====Enchanter==== | ||
Sells staves for mages. | Sells staves for mages. | ||
===Merchants=== | ===Premium Merchants=== | ||
Sell [[premium content]] (which can't be sold back). However, premium content can be now bought using a special button on the interface, so there is no longer a need to go to these merchants for this. | Sell [[premium content]] (which can't be sold back). However, premium content can be now bought using a special button on the interface, so there is no longer a need to go to these merchants for this. | ||
They will also rent out [[horses]], for a period of 24 hours, for 10,000 gold. | |||
==== | ====Alchemist==== | ||
They can be found inside towns, near their cauldrons. | They can be found inside towns, near their cauldrons. | ||
====Farrier==== | |||
==== | They can be found outside towns, at the stables. | ||
They can be found outside towns, at the stables | |||
==Trainers== | ==Trainers== | ||
They allow players of their matching class to spend their | They allow players of their matching class, to spend their skill and discipline points in order the learn new spells or empower them. | ||
===Class Trainers=== | ===Class Trainers=== | ||
Can be found in the starting zone's cities and the capital city. | Can be found in the starting zone's cities and the capital city. Train players from level 1 to 9. | ||
*Archer Trainer | *Archer Trainer | ||
*Mage Trainer | *Mage Trainer | ||
*Warrior Trainer | *Warrior Trainer | ||
===Subclass Trainers=== | ===Subclass Trainers=== | ||
Can be found in all cities outside the starting zone. Train players from level 10 to 50. They can also transform level 10 players into their subclass. This change cannot be reverted, so pick carefully. | |||
*Barbarian Trainer | *Barbarian Trainer | ||
*Conjurer Trainer | *Conjurer Trainer | ||
Line 55: | Line 50: | ||
==Military== | ==Military== | ||
==== | ====Guard==== | ||
Guards protect strategic locations, like forts, castles, cities, roads and gates. Guards will attack any realm enemy that gets too close or monsters attacking nearby allies, and chase them for a while. They have access to | Guards protect strategic locations, like forts, castles, cities, roads and gates. Guards will attack any realm enemy that gets too close or monsters attacking nearby allies, and chase them for a while. They have access to skills if a fort is upgraded and the guards of a fort do considerable damage. | ||
=====Elite Guard===== | |||
Elite Guards are found only in cities and strategic inner realm locations. They are higher leveled than guards, but share the same function. | |||
====Guard Captain==== | |||
The Guard Captain is obtained using a level 4 fort upgrade. They have a massively higher amount of health, wield two handed weapons in one hand and a shield in another, have a number of powerful Area of Effect (including [[Captain's Thunder]], [[Devastate]] and [[Trembling Ground]]) as well as instant damage spells ([[South Cross]], and do considerably higher damage than normal guards. The Guard Captain guards the fort's flag with his life; he must be defeated before it can be captured. | |||
==== | |||
Elite Guards are found only in cities and strategic inner realm locations. They | |||
==== | |||
The Guard Captain | |||
The Generals are the military leaders of each realm, often providing quests in the interest of the entire realm rather than the minor ones received by lesser NPCs | ====General==== | ||
The Generals are the military leaders of each realm, often providing quests in the interest of the entire realm rather than the minor ones received by lesser NPCs. | |||
==Realm Functionaries== | ==Realm Functionaries== | ||
They provide various useful services to players of the realm. | They provide various useful services to players of the realm. | ||
====Arena Guardian==== | |||
There are two in each realm, one inside and one outside the arena. Teleports characters in and out the colliseum. | |||
==== | ====Clan Notary==== | ||
There is one in the capital's main hall. Allows groups of players to create [[clans]]. | |||
There is one in | |||
==== | ====Teleporter==== | ||
Teleports characters | Teleports characters trough gates. There are two pairs in each realm. Two to help players get from the starting zone, to inner realm. And another two to help players get from the inner realm, to the war zone. | ||
==== | ====Town Crier==== | ||
There is a town crier in each city, located near the center. Announces "news", | There is a town crier in each city, located near the center. Announces "news", giving the names of NPCs with quests. | ||
==Other professions== | ==Other professions== | ||
This NPCs don't interact with players besides their standard salute and quests. | |||
====Denizen==== | |||
== | |||
Denizens are citizens of each realm. Some provide quests and most are unarmed and level 1. | Denizens are citizens of each realm. Some provide quests and most are unarmed and level 1. | ||
====Noble==== | |||
==== | Nobles are the political leaders of each realm. Some provide quests and most are unarmed but often with some armour. | ||
Nobles are the political leaders of each realm. Some provide quests and most are unarmed but often | ====Guide==== | ||
==== | |||
The Guide of each realm is involved in the automatically obtained starting quest. | The Guide of each realm is involved in the automatically obtained starting quest. | ||
====Herbalist==== | |||
==== | |||
There is only one Herbalist in Regnum. He is found in the realm of Syrtis, will repair the items of players and is involved with a quest. | There is only one Herbalist in Regnum. He is found in the realm of Syrtis, will repair the items of players and is involved with a quest. | ||