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===='''Guard'''==== Guards protect strategic locations, like forts, castles, cities, roads and gates. Guards will attack any realm enemy that gets too close or monsters attacking nearby allies, and chase them for a while. They have access to Guard's Strike if a fort is upgraded to at least level 2, and the guards of a fort do considerable damage. They cannot be healed by a [[Conjurer]] using [[Heal Ally]] or [[Life Savior]], but they may be healed using [[Regenerate Ally]], buffed or dispelled. Certain Guards, like those protecting a Realm Gate (or its flag) or a Castle's flag, tend to be significantly more durable and powerful than their counterparts. Guards that have names (e.g. Gonel) as supposed to "Guard" tend to be the more durable opponents. In forts, four types of guards spawn: the door guards (barbarian guards), wall guards (archers), inner guards (knights) and Guard Captains (who spawn only after a level 4 upgrade). There are two of each non-Guard Captain guard inside a fort, and they respawn after a few minutes if killed. In castles, there are an added number of guards spawned. 4 door guards block the front entrance, accompanied by 2 wall guards, 3 inner guards (one stands guard at the flag), a Lieutenant guard (looks like a knight but has more attack power and armor, he spawns at the Castle flag), and a mage guard (a bald, flag-defending guard that can cast Electric Storm if the castle is level 2 or higher).
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