Marksman
The marksman is a class that has good defense and offence, but lacks support. They truly shine in PVP but are good in wars keeping the enemy at bay, and striking finishing moves on damaged foes. Their debuffs are also quite effective, since they are special, and tend to confuse the enemy. Marksmen have the same great evasion abilities of the hunter, but also have impressive damage dealing skills. With expanded range and increased accuracy they can pack a punch on unwary opponents that thought were at a safe distance. Marksmen that learn to handle their mana and locate weak targets in a battle, are fast, accurate and unforgiving.
Advantages & Disadvantages of a Marksman
Advantages
- Superior range
- High damage
- Good defense
- Good Crowd control spells
Disadvantages
- Fast mana consumption rates
- Moderate speed
- No ally support spells
Disciplines
As well as the Archer disciplines, the Marksman has 2 subclass-specific disciplines:
- Arrow Mastery: spells which increase damage or give special powers to the arrows fired such as poison.
- Aiming Mastery: buffs or debuffs that increase accuracy, range or damage.
Skills
As with all classes, each discipline of the Marksman contains 10 skills. The skills for each discipline in order of lowest to highest level required are:
Arrow Mastery
- {{skill/activable skill. Each normal hit does increased damage but requires mana.
| activable skill. Each normal hit does increased damage but requires mana. | name = Recharged Arrows | class = Marksman | discipline = Arrow Mastery | position = 1 | type = Activable | summary = Activable skill. Each normal hit does increased damage but requires mana. | description = The marksman channels her vital energy into arrows to improve damage. Only the basic attack is affected by this power. | casting = 0 | range = | cooldown = 15 | gcd = Short | area = | arc = | cost = 40,55,70,85,100; Extra mana cost per arrow: 20, 25, 30, 35, 40; Extra health cost per arrow: 10, 15, 20, 25, 30 | duration = | damage = | debuff = | selfdebuff = | restore = | buff = Weapon Damage Bonus: +20%,+25%,+30%,+35%,+40% | other = | affects = Self | bug = | quote = "You noticed? These have a special something" | notes = | icon = }}
- Template:Skill/freezes and damages an opponent.
- Template:Skill/dizzies and damages an opponent.
- Template:Skill/poisons an opponent. Deals instant damage and several damages over time.
- Template:Skill/deals fire damage to those in front of the Marksman.
- Template:Skill/deals damage that ignores all defenses.
- Template:Skill/causes slash damage to opponents in the area in front of the Marksman.
- Template:Skill/shoots an arrow that deals lightning, fire and ice damage.
- Template:Skill/deals fire damage to a target and enemies around the original target.
- Template:Skill/deals lightning damage to and reduces the speed of a target and enemies around the original target.
Aiming Mastery
- Template:Skill/any ranged hits to the target will do increased damage.
- Template:Skill/Spells cast have increased accuracy but it reduces the marksman's movement speed. It has no duration limit but can be deactivated.
- Template:Skill/reduces the opponent's normal and critical hit chance.
- Template:Skill/passively increases the marksman's range.
- Template:Skill/deals damage and reduces the opponent's critical hit chance.
- Template:Skill/has a chance to do very high damage.
- Template:Skill/increases the marksman's armour points.
- Template:Skill/passively increases the marksman's hit chance.
- Template:Skill/reduces a target's constitution.
- Template:Skill/the marksman speeds up his/her attacks.