Marksman

From Regnum Online Wiki
Revision as of 22:36, 30 November 2008 by ROWiki>Onteron (→‎Skills: changed to use templates)
Jump to navigation Jump to search
A Molok Marksman from Ignis realm.

The marksman is a class that has good defense and offence, but lacks support. They truly shine in PVP but are good in wars keeping the enemy at bay, and striking finishing moves on damaged foes. Their debuffs are also quite effective, since they are special, and tend to confuse the enemy. Marksmen have the same great evasion abilities of the hunter, but also have impressive damage dealing skills. With expanded range and increased accuracy they can pack a punch on unwary opponents that thought were at a safe distance. Marksmen that learn to handle their mana and locate weak targets in a battle, are fast, accurate and unforgiving.

Advantages & Disadvantages of a Marksman

Advantages

  • Superior range
  • High damage
  • Good defense
  • Good Crowd control spells

Disadvantages

  • Fast mana consumption rates
  • Moderate speed
  • No ally support spells

Disciplines

As well as the Archer disciplines, the Marksman has 2 subclass-specific disciplines:

  • Arrow Mastery: spells which increase damage or give special powers to the arrows fired such as poison.
  • Aiming Mastery: buffs or debuffs that increase accuracy, range or damage.

Skills

As with all classes, each discipline of the Marksman contains 10 skills. The skills for each discipline in order of lowest to highest level required are:

Arrow Mastery

  • {{skill/activable skill. Each normal hit does increased damage but requires mana.
        |   activable skill. Each normal hit does increased damage but requires mana.                         
        | name = Recharged Arrows
        | class = Marksman           
        | discipline = Arrow Mastery
        | position = 1     
        | type = Activable
        | summary = Activable skill. Each normal hit does increased damage but requires mana.
        | description = The marksman channels her vital energy into arrows to improve damage. Only the basic attack is affected by this power. 
        | casting = 0       
        | range = 
        | cooldown = 15 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 40,55,70,85,100; Extra mana cost per arrow: 20, 25, 30, 35, 40; Extra health cost per arrow: 10, 15, 20, 25, 30             
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Weapon Damage Bonus: +20%,+25%,+30%,+35%,+40%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "You noticed? These have a special something"           
        | notes = 
        | icon = 
      }}

Aiming Mastery