Marksman: Difference between revisions

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The marksman is a balanced class that has good defense and offence, but lacks support. They truly shine in PVP but are good in wars keeping the enemy at bay, and striking finishing moves on damaged foes. Their debuffs are also quite effective, since they are special, and tend to confuse the enemy. Marksmen have the same great evasion abilities of the [[hunter]], but also have impressive damage dealing skills. With expanded range and increased accuracy they can pack a punch on unwary opponents that thought were at a safe distance. They are similar to [[warlock]]s because they are ranged damage dealers, but they have two problems. First, their areas are not as mana efficient as the warlock's. And second, they are archers, so their mana pool is limited. Trying to deal a lot of damage fast results in an out of mana marksman quickly. Summing up, marksmen that learn to handle their mana and locate weak targets in a battle, are fast, accurate and unforgiving.
The marksman is a balanced class that has good defense and offence, but lacks support. They truly shine in PVP but are good in wars keeping the enemy at bay, and striking finishing moves on damaged foes. Their debuffs are also quite effective, since they are special, and tend to confuse the enemy. Marksmen have the same great evasion abilities of the [[hunter]], but also have impressive damage dealing skills. With expanded range and increased accuracy they can pack a punch on unwary opponents that thought were at a safe distance. They are similar to [[warlock]]s because they are ranged damage dealers, but they have two problems. First, their areas are not as mana efficient as the warlock's. And second, they are archers, so their mana pool is limited. Trying to deal a lot of damage fast results in an out of mana marksman quickly. Summing up, marksmen that learn to handle their mana and locate weak targets in a battle, are fast, accurate and unforgiving.
==Things to consider when choosing to play a Marksman==
*Do I like having the longest range in the game?
*Do I like having a decent mix of attack and defense?
*Do I like being extremely vulnerable when a warlock comes along and steals all my mana?
*Do I like being very effective on single targets but having less powerful area of effect spells?
*Do I like being a very versatile class?
*Do I like killing warlocks with relative ease, provided that he does not steal all my mana?
*Do I like having no ally support spells which aren't debuffs?


==Disciplines==
==Disciplines==

Revision as of 03:48, 13 September 2008

The marksman is a balanced class that has good defense and offence, but lacks support. They truly shine in PVP but are good in wars keeping the enemy at bay, and striking finishing moves on damaged foes. Their debuffs are also quite effective, since they are special, and tend to confuse the enemy. Marksmen have the same great evasion abilities of the hunter, but also have impressive damage dealing skills. With expanded range and increased accuracy they can pack a punch on unwary opponents that thought were at a safe distance. They are similar to warlocks because they are ranged damage dealers, but they have two problems. First, their areas are not as mana efficient as the warlock's. And second, they are archers, so their mana pool is limited. Trying to deal a lot of damage fast results in an out of mana marksman quickly. Summing up, marksmen that learn to handle their mana and locate weak targets in a battle, are fast, accurate and unforgiving.

Things to consider when choosing to play a Marksman

  • Do I like having the longest range in the game?
  • Do I like having a decent mix of attack and defense?
  • Do I like being extremely vulnerable when a warlock comes along and steals all my mana?
  • Do I like being very effective on single targets but having less powerful area of effect spells?
  • Do I like being a very versatile class?
  • Do I like killing warlocks with relative ease, provided that he does not steal all my mana?
  • Do I like having no ally support spells which aren't debuffs?

Disciplines

The Marksman subclass has 2 subclass specific disciplines:

  • Arrow Mastery: spells which increase damage or give special powers to the arrows fired such as poison.
  • Aiming Mastery: buffs or debuffs that increase accuracy, range or damage.

Skills

As with all classes, each discipline of the Marksman contains 10 skills. The skills for each discipline in order of lowest to highest level required are:

Arrow Mastery

Aiming Mastery