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==The Process== The process can be divided in 3 phases: Capturing enemy defenses, capturing the gems, and finally, accessing the rewards. ===Capturing Enemy Defenses=== As the gems are behind enemy walls, in order to obtain them, a realm must gain access to the enemy territory behind their Great Wall. This means that their Gate has to be destroyed, as it is the only way to penetrate the Great Wall of an enemy realm. The Gate will become vulnerable to attacks only after a realm has successfully taken all three of the enemy realm's Relics and placed them into their own castle. The attacking realm's Dragon will appear to come from its castle and proceed to fly to the enemy's gate. This is the beginning of an Invasion. After the Dragon has been summoned, it will stay at the enemy's gate for 1 hour, killing players from that realm that get too close. During this 1 hour, the attacking realm must destory the Gate and capture the Wall by killing the guards inside and clicking on the flag. The next step for the attacker after destroying the Gate is to capture the enemy gems. ===Gem Capture=== [[Image:GemCarried.jpg |right|<span style="color:red;">Gem being carried</span>|alt=]] The gems of each realm are located on pedestals inside their realm, and also possibly on the Gem Portal if this realm has managed to obtain other enemy gems (see below). Gems can only be taken from their pedestals while the Gate is captured by the enemy realm. Then the enemy must run to the pedestals (and possibly the enemy Gem Portal) and pick up the gem. Only 1 player may carry the gem at any given time, and that player becomes a Gem Carrier. Any enemy player may pick up the gem, not only the players from the enemy realm that successfully invaded. For example, if Syrtis invades Ignis, Alsius may sneak through the Gate and steal the Ignis gems before Syrtis. Gem Carriers have 10 times the amount of health that they have without the gem, but their weapon (and shield, in the case of knights) cannot be equipped since carrying the gem occupies both hands. This means that Gem Carriers may not cast spells or attack. They may, however, be the target of ally buffs, and of course attacks by enemies. A Gem Carrier also cannot use teleport orbs. After the gem is picked up, it can only be placed at the Gem Portal of the realm that carries it. Getting killed or logging off with a Gem will cause the gem to drop on the ground. It can either be picked up by an enemy again, or if one of the players from the realm that owns this gems touches it, it is returned to it's pedestal. If the gem is left on the ground for too long, it will also automatically return to it's pedestal. The goal is to place captured gems in the Gem Portal. ===Accessing the Rewards=== In order to access the rewards, the Gem Portal needs to be opened. The Gem Portal holds 6 slots for gems. All 6 gems must be placed on the Gem Portal in order for it to open, 2 from each enemy realm, and your own 2 gems. The 4 enemy gems must be placed on the Gem Portal before the gems of that realm can be picked up by allies from their pedestals. After all 6 gems have been placed on the Gem Portal, the Portal opens and grants access to the final rewards.
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