Hunter

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Revision as of 17:42, 20 September 2008 by 80.86.67.101 (talk)
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A Hunter tracks an enemy of the realm.

Hunters are a unique class. Depending on their disciplines they can be either great foes in fair pvp, or silent backstabbers that strike enemies in their moments of weakness. Archers who choose this subclass give up the accuracy and damage boosts of the Marksman, but gain the use of more interesting spells and abilities.

Hunters are weak compared to the other five subclasses, with no real power improvements. With that in mind, they need to use and sometimes abuse of their stealthing techniques to be able to win.This has given them quite a bad reputation.

Having a hunter in the group means always being prepared, they can quickly track surroundings to find enemies. Higher lvl hunters can get better data like lvl and class of each enemy. Combining this with their area stealth spell can lead to successful ambushes and surprise attacks. One last thing about them, is that hunters can tame wild creatures and name them, mainly animals and monsters.

Hunters tend to choose their battles and you will always be taken by surprise.

Advantages & Disadvantages of a Hunter

Advantages

  • Superior speed
  • Can tame a pet
  • Can track down enemies, allies, monsters
  • Can turn invisible
  • Highly evasive, can escape most situations
  • Good combat control spells

Disadvantages

  • Low damage
  • Needs good mana management
  • Not so efficient in fort battles
  • Pet behavior (due to game mechanics and/or bugs) can be a problem at times

Disciplines

The Hunter subclass has 2 subclass specific disciplines:

  • Scouting: this discipline enables the hunter to track, turn invisible and run faster.
  • Pets: this discipline enables the hunter to tame wild creatures and enhance their powers.

Skills

As with all classes, each discipline of the Hunter contains 10 skills. The skills for each discipline in order of lowest to highest level required are:

Scouting

  • Track Monster: tracks monsters.
  • Ensnaring Arrow: deals damage and reduces an opponent's speed.
  • Track Ally: tracks allies.
  • Head of the Pack: Increases damage with each opponent in the vicinity [bugged].
  • Track Realm Enemy: gives some detail on far away realm enemies.
  • Wild Spirit: passive movement speed increase.
  • Enemy Surveillance: high detail on far away realm enemies.
  • Camouflage: prevents other players from seeing the hunter.
  • Sentinel: increases the hunter's concentration.
  • Stalker Surroundings: prevents other players from seeing the hunter and a certain number of allies in the hunter's vicinity upon casting the spell for a long amount of time at the cost of the ability to do anything.

Pets

  • Calm Creature: frees pets from the effect of Taunt [bugged].
  • Tame Lesser Creature: allows the hunter to tame snakes, lizards, insects and spiders.
  • Performance: increases the pet's evasion.
  • Tame Beast: allows the hunter to tame four-legged beasts.
  • Training: increases the pet's maximum health passively.
  • Tame Monsters: allows the hunter to tame two-legged creatures.
  • Bestial Wrath: increases the pet's damage while reducing its evasion by 100%.
  • Natural Armor: passively increases the pet's armor points.
  • Revive Pet: allows the hunter to ressurect a dead pet with some limitations.
  • Skin of the Beast: temporarily gives the pet a high amount of defense (up to 90% damage resistance).