Hunter: Difference between revisions

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Hunters tend to choose their battles and you will always be taken by surprise.
Hunters tend to choose their battles and you will always be taken by surprise.


==Powers==
As well as the [[Archer]] disciplines, the Hunter has 2 subclass-specific disciplines:


*'''Scouting''': this discipline enables the hunter to track, turn invisible and run faster.
*'''Pets''': this discipline enables the hunter to tame wild creatures and enhance their powers.
===Scouting===
[[File:Scouting Discipline Icon.png|left]] ''Tracking techniques and general knowledge of the wild environment.''
{{Scouting Powers}}
===Pets===
[[File:Pets Discipline Icon.png|left]] ''Special abilities and knowledge about the world's wild creatures.''
{{Pets Powers}}
[[Category:Subclasses]]
[[Category:Subclasses]]

Revision as of 11:35, 4 January 2010

A Hunter tracks an enemy of the realm.

Hunters are a unique class. Depending on their disciplines they can be either great foes in fair pvp, or silent backstabbers that strike enemies in their moments of weakness. Archers who choose this subclass give up the accuracy and damage boosts of the Marksman, but gain the use of more interesting spells and abilities.

Hunters are weak compared to the other five subclasses, with no real power improvements. With that in mind, they need to use and sometimes abuse of their stealthing techniques to be able to win.This has given them quite a bad reputation.

Having a hunter in the group means always being prepared, they can quickly track surroundings to find enemies. Higher lvl hunters can get better data like lvl and class of each enemy. Combining this with their area stealth spell can lead to successful ambushes and surprise attacks. One last thing about them, is that hunters can tame wild creatures and name them, mainly animals and monsters.

Hunters tend to choose their battles and you will always be taken by surprise.