Feline Dexterity: Difference between revisions
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<noinclude> | <noinclude> | ||
| notes = Feline Dexterity will affect [[Archers]] the most, granting them an additional 1.5 damage per [[Dexterity]] ([[Attack damage]]). The additional dexterity will also slightly increase the [[Evasion]] for all classes. | | notes = Feline Dexterity will affect [[Archers]] the most, granting them an additional 1.5 damage per [[Dexterity]] ([[Attack damage]]). The additional dexterity will also slightly increase the [[Evasion]] for all classes. | ||
Documented Changes: | Documented Changes: | ||
*Version 1.10.9 (2014/8/28): Decreased cooldown to 5 s. | *Version 1.10.9 (2014/8/28): Decreased cooldown to 5 s. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Latest revision as of 01:37, 8 November 2020
"I grant you the unmesurable power of the kitty!"
Feline Dexterity is a Mage power: the 2nd of the Enchantments discipline.
The mage increases the dexterity of his ally.
|
Type: Constant |
Discipline level: 3 | |
Character level: 5 | |
Affects: Single allyCasting time: 1.5s Range: 20mCooldown time: 5sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 65 | 80 | 95 | 110 | 125 |
Spell duration | 180s | ||||
Buffs | |||||
Dexterity | +5 | +7 | +9 | +12 | +15 |
Notes
Feline Dexterity will affect Archers the most, granting them an additional 1.5 damage per Dexterity (Attack damage). The additional dexterity will also slightly increase the Evasion for all classes.
Documented Changes:
- Version 1.10.9 (2014/8/28): Decreased cooldown to 5 s.