Equipment: Difference between revisions

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Equipment has a durability score that gradually decreases as a player fights. Both by attacking (weapons), or getting hit (armor).  Equipment must be repaired at a merchant, or with a [[Premium_content#Consumables|repair hammer]] ([[Premium Content]]), before the durability score reaches zero or else the item is destroyed.
Equipment has a durability score that gradually decreases as a player fights. Both by attacking (weapons), or getting hit (armor).  Equipment must be repaired at a merchant, or with a [[Premium_content#Consumables|repair hammer]] ([[Premium Content]]), before the durability score reaches zero or else the item is destroyed.


Repairing costs gold, and stronger items are more expensive to repair. "Stronger" meaning higher defense or damage. The equipment of a lvl 50 mage will be cheaper to reapair than that of a lvl 40 knight.
Repairing costs gold, and stronger items are more expensive to repair. "Stronger" meaning higher defense or damage. The equipment of a lvl 50 mage will be cheaper to repair than that of a lvl 40 knight.


==Quality==
==Quality==
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Some items, such as the example pictures, have a bonus added to them. The bonus may be +Health, +Mana, +Stats e.g. Constitution / Dexterity, +Attack speed, +Casting speed, +Damage (for weapons) and +Damage resistance e.g. +2% Slashing resist. These can be gained from killing mobs, or trading with players.
Some items, such as the example pictures, have a bonus added to them. The bonus may be +Health, +Mana, +Stats e.g. Constitution / Dexterity, +Attack speed, +Casting speed, +Damage (for weapons) and +Damage resistance e.g. +2% Slashing resist. These can be gained from killing mobs, or trading with players.
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 21:31, 17 April 2009

An example weapon.
An example weapon.
An example piece of armour.
An example piece of armour.

Items that can be equipped in Regnum Online include Weapons, Armor, Rings, Arrows, and Amulets. Equipment can be obtained from PvE combat drops, as rewards for quests, or from merchants in cities.

Durability

Equipment has a durability score that gradually decreases as a player fights. Both by attacking (weapons), or getting hit (armor). Equipment must be repaired at a merchant, or with a repair hammer (Premium Content), before the durability score reaches zero or else the item is destroyed.

Repairing costs gold, and stronger items are more expensive to repair. "Stronger" meaning higher defense or damage. The equipment of a lvl 50 mage will be cheaper to repair than that of a lvl 40 knight.

Quality

Equipment can be one of seven qualities (in ascending order):

  1. Defective
  2. Worn
  3. Common
  4. Enhanced
  5. Superior
  6. Great
  7. Master

The quality of a piece of equipment cannot be improved through repair; it is an innate attribute of the item. The item's quality can impart a penalty (worn or lower) or bonus (enhanched or higher) during use. Common items have no penalty or bonus.

A defective or worn item can usually be equipped at lower level than if its quality had been common or higher (thus imparting some advantages of a higher level item in spite of the penalty).

Item Bonuses

Some items, such as the example pictures, have a bonus added to them. The bonus may be +Health, +Mana, +Stats e.g. Constitution / Dexterity, +Attack speed, +Casting speed, +Damage (for weapons) and +Damage resistance e.g. +2% Slashing resist. These can be gained from killing mobs, or trading with players.