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===Difficulty=== All creatures (along with NPCs and other players) are labelled and color-coded for the player according to their level compared to the player's. In descending order of difficulty the labels are: *<b style="background:#000;color:#b432ff">Impossible</b>: Gives a lot of experience, but often a whole group will be required to kill it. The experience will get split and the individual prize will be relatively small. It's highly recommended to avoid impossible monsters, since you can't tell the level difference between them and your character. A creature 11 levels stronger will be "impossible", but one 40 levels stronger will be "impossible" too. *<b style="background:#000;color:#ff3232">Very Hard</b>: Will usually take a character full of [[mana]] and health, using its strongest skills, and still will be tough. Gives high experience. *<b style="background:#000;color:#ff8032">Hard</b>: They can be killed, but the player must keep his guard up. They give above average experience. *<b style="background:#000;color:#ffff32">Challenging</b>: Gives very good experience; a good monster to practice skills on. *<b style="background:#000;color:#8ca0ff">Normal</b>: Gives good experience; can be handled easily. *<b style="background:#000;color:#78ff78">Easy</b>: Gives low experience. Not usually worth killing if the objective is gaining experience, especially at higher levels. May be hard if faced in numbers. *<b style="background:#000;color:#a0e195">Very Easy</b>: Gives bad experience. *<b style="background:#000;color:#c8c8c8">Unchallenging</b>: Does not give experience. When killing mobs for levelling, it's recommended to fight against easy and normal mobs at lower levels; after that normal or challenging mobs. With more difficult mobs, the extra xp gained is usually not worth the extra time required to defeat them.
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