Conjurer: Difference between revisions
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[[image:Conjurer-crop.jpg|thumb|250px|right|Conjurer Subclass|A Conjurer from the realm of [[Syrtis]].]] | [[image:Conjurer-crop.jpg|thumb|250px|right|Conjurer Subclass|A Conjurer from the realm of [[Syrtis]].]] | ||
Conjurers are a subclass of the [[Mage]]. | Conjurers are a subclass of the [[Mage]]. Altough their standar role is as doctors and supporters in the backlines, taking one lightly is a huge mistake. Conjurers like all mages lack defense, evation, and health, but they have a big menu of crowd control to use as they please. A skilled conjurer can play with his opponent for a long time, constantly freezing, dizzyng and knocking down as they please. Not only that, but they get many damage reduction skills, not to mention it's well know healing magic. A final touch to this class is the abillity to summon a creature to aid him in battle. Conjurers commanding ghosts, golems, lichs and even demons, are a common sight. | ||
A well played conjurer can be even more dangerous as a supporter. Correct distribution of health, mana, power buffs for barbs, evasion for archers, defensive auras, etc, can help an outnumbered group come victorious. This makes the conjurer a favorite target, but blindly charging against the white mages is always expected and every army is ready to protect their doctors. | |||
[[Category:Subclasses]] | [[Category:Subclasses]] |
Revision as of 11:36, 12 September 2008
Conjurers are a subclass of the Mage. Altough their standar role is as doctors and supporters in the backlines, taking one lightly is a huge mistake. Conjurers like all mages lack defense, evation, and health, but they have a big menu of crowd control to use as they please. A skilled conjurer can play with his opponent for a long time, constantly freezing, dizzyng and knocking down as they please. Not only that, but they get many damage reduction skills, not to mention it's well know healing magic. A final touch to this class is the abillity to summon a creature to aid him in battle. Conjurers commanding ghosts, golems, lichs and even demons, are a common sight. A well played conjurer can be even more dangerous as a supporter. Correct distribution of health, mana, power buffs for barbs, evasion for archers, defensive auras, etc, can help an outnumbered group come victorious. This makes the conjurer a favorite target, but blindly charging against the white mages is always expected and every army is ready to protect their doctors.