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==Evasion== Evasion determines how likely it is for a character to evade an attack. It is weighed against the attacker's [[#Hit chance|hit chance]] to determine whether the attack will be evaded or not. The higher it is, the more likely it is that an attack is evaded. For more information, see [[Evades and Blocks]]. The evasion value is determined by the [[#Dexterity|dexterity]] attribute, where 5 dex points make one evasion point; the full formula being: Evasion = Level * 0.8 + Dexterity / 5 + 6 Any decimal values, eg 34.8, are always rounded down in the character window. Special items can have evasion bonuses, and some powers can boost it. ===Block chance=== This determines how probable it is for a character to block a certain attack. It is weighed against the attacker's Hit Chance to determine whether the attack will be blocked or not. For more information, see [[Evades and Blocks]]. This attribute is not actually affected by any of the base attributes, rather by the shield that is equipped, and the powers [[Precise Block]] and [[Block]] ===Miss chance=== Miss chance determines how like a character will miss an attack. Attacks that are missed will not appear in the combat log of either player. The word "Miss" will appear over the attacked players head. Spells that can cause attacks to miss are [[Threat]] in the [[Barbarian|Barbarian's]] [[Barbarian#Warcries|Warcries]] discipline, [[Rigorous Preparation]] in the [[Knight|Knight's]] [[Knight#Vanguard|Vanguard]] discipline, [[Shifting Silhouette]] in the [[Conjurer|Conjurer's]] [[Conjurer#Sorcery|Sorcery]] discipline and [[blindness]] in [[Mage#Enchantments|Mage's Enchantments]] discipline. It it currently unknown how these spells affect the chance of a missed attack
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