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==Hit chance== Hit chance is how probable it is for your character to land a successful normal attack on an enemy target. It is weighed against the target's ''evade chance'' and ''block chance'' to determine whether the attack will be evaded or blocked. For more information about this, see [[Evades and Blocks]]. Hit chance is determined by the character's [[concentration]] attribute as well as their [[primary attribute]]. The formula is this: Hit chance = Level + Primary Attribute / 2 + Concentration + 20 - (Level * 13 / 50) Most weapons carry hit chance bonuses, and many other items do too. All classes also have powers to improve hit chance in some way. Note: The hit chance value on the character window is buggy and does not always react to changes in primary attribute. ===Critical hit chance=== This attribute determines how probable it is for a "Normal Hit" to be a "Critical Hit". The higher it is, the more likely it is that the hit is a critical hit. Critical Hit Chance is only calculated if the attack lands, which means you will never see a Critical Hit being evaded or blocked. Critical Hit Chance is affected by [[Concentration]] and Hit Chance on worn Equipment as well as some powers such as [[Martial Reflexes]], [[Point Shot]], [[Adaptability]] and negatively affected by powers such as [[Martial Defense]] and [[Rigorous Preparation]]. It seem that crit. chances are calculated as following: Crit. chance = ( hit chance + level / 2 ) / 10
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