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Character Attributes
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=Base attributes= Characters have five ''base attributes'', from which all others are derived. A player has a little control over these: different [[races]] will have different values for these stats at level 1, and the player is able to distribute 5 points among these stats when creating a new character. Each class has one of these attributes as their '''primary attribute''', meaning for them this is the '''sole''' base attribute that affects their [[attack damage]]. the primary attribute also increases [[hit chance]] and [[spell focus]] by a very small amount. For [[archers]] the primary attribute is dexterity; for [[mages]], intelligence; and for [[warriors]], strength. ==Constitution== {{main|Constitution}} Constitution increases the player's [[health]], knockdown resistance and health regeneration rate. ==Concentration== Concentration increases the player's [[hit chance]], [[spell focus]], and [[critical hit chance]]. ==Strength== Strength increases damage for warriors, and for all classes the total weight of items a player can carry ([[carry weight]]). Therefore strength is of almost no use to archers and mages. ==Intelligence== {{main|Intelligence}} Intelligence increases damage for mages, and for all classes, increases max [[mana]], mana regeneration rate (due to larger mana pool), spell focus and [[spell resistance]]. ==Dexterity== Dexterity increases damage for archers, and for all classes increases [[evade|evasion rate]].
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