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Changelog 1.10.0 Hotfix
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==Gameplay / Invasions== *Fixed: When the player that carries a Relic dies by drowning or by falling damage, the Relic reappears in a near and accessible spot. *Fixed: Summon altars do not allow to take the Relics on them if the Castle hasn’t been captured and 30 minutes don’t pass. *Fixed: Error that provoked that upgraded Fortification doors weren't visually disappearing. *Modified: Resurrection Altars guards deactivate if the Relic Carrier is nearby. *Modified: The Relic Carrier now has 30 minutes to install the Relic in the Altar or Pedestal. After this period, the Relic’s power becomes uncontrollable, killing its Carrier.
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