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Changelog 1.10.0 Hotfix
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Version: '''1.10.0 (Hotfix)''' (Date: '''2012/12/27)'''<ref name="gamesamba forum thread"></ref> Description: ==Gameplay / Invasions== *Fixed: When the player that carries a Relic dies by drowning or by falling damage, the Relic reappears in a near and accessible spot. *Fixed: Summon altars do not allow to take the Relics on them if the Castle hasn’t been captured and 30 minutes don’t pass. *Fixed: Error that provoked that upgraded Fortification doors weren't visually disappearing. *Modified: Resurrection Altars guards deactivate if the Relic Carrier is nearby. *Modified: The Relic Carrier now has 30 minutes to install the Relic in the Altar or Pedestal. After this period, the Relic’s power becomes uncontrollable, killing its Carrier. ==Gameplay / Battlezones== *Fixed: The player’s position is now saved when entering a Battlezone. *Fixed: Error that provoked that some players below level 40 were able to access higher level Battlezone. ==Gameplay / Coliseums== *Fixed: Death provoked by pets and summoning now correctly count as a kill for their owner. *Fixed: Error that provoked that a player wasn't being removed from the Queue list after going away from the Coliseum. ==Client== *Fixed: Error that provoked that the direction arrow from the Mini-map directed the wrong way when pointing some quest objectives. *Fixed: Error that generated some quest texts show the legend “Err_parsing…”. *Fixed: Error that provoked that certain objects from the world weren't selectable. *Modified: The map now stays loaded to optimize its loading speed. <references> <ref name="gamesamba forum thread">[[http://www.gamesamba.com/forum/ro-news-announcements/server-restart-and-changelog-12-27-2012-t6038.html Server restart and changelog 12-27-2012]]</ref> </references> [[Category:Changelogs]]
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