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Army of One
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<onlyinclude>{{skill | {{{1|}}} | name = Army of One | class = Knight | discipline = Vanguard | position = 10 | type = Constant | summary = Significantly increases the knight's [[physical]] and [[magical]] [[resistance]]. | description = The knight is almost immune to damage. | affects = Self | casting = 0.5 | cooldown = 50 | gcd = Long | cost = 220, 240, 260, 280, 300 | duration = 20 | buff = Resist [[physical damage]]: +40%, +50%, +60%, +70%, +80%; Resist [[magical damage]]: +40%, +50%, +60%, +70%, +80%; | quote = "Perfect mental and physical state. It WILL take an army to bring him down" <noinclude> | notes = <!-- General notes on the skill --> [[File:Army of One Ice Damage.jpg|thumb|right|Test against ice damage]] Army of One is useful when knights need to absorb large amounts of damage. It does not last for very long, so [[Knights]] must be intelligent about when to use this powerful damage reduction buff. Attracting the attention of multiple targets and then casting Army of One can allow allies to focus on their own tasks while the Knight remains relatively unhurt due to the damage reduction. ===Documented changes=== *Version 1.6.3 (2010/9/21): Duration Reduced to 15 seconds in all levels. Cooldown 50 seconds. Mana Cost 220 to 300. Removed Evasion penalty. *Version 1.0.6 (2009/5/21): Damage resistance now takes damage type into account. *Version 1.0.0 (2008/12/17): Duration increased. </noinclude>}}</onlyinclude>
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