Armor: Difference between revisions
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Armor is a set of [[equipment]] that gives the character more resistance to [[damage]]. The amount and type of the pieces a single character can wear, depends on their [[class]] and [[subclass]]. | |||
*The archer and warrior armor parts: | *The archer and warrior armor parts: '''[[Breastplates]]''', '''[[Gauntlets]]''', '''[[Helms]]''', '''[[Leggings]]''' and '''[[Pauldrons]]'''. | ||
*Warriors may also equip '''[[Shields]] | *Warriors may also equip '''[[Shields]]'''. | ||
*The mage clothing: '''[[Gloves]]''', '''[[Hats]]''', '''[[Tunics]]''' and '''[[Bracelets | *The mage clothing: '''[[Gloves]]''', '''[[Hats]]''', '''[[Tunics]]''' and '''[[Bracelets]]''' | ||
== | ==Armor Stats vs Type of Damage== | ||
Each piece of | Each piece of armor has a rating vs a particular type of [[damage]]. This rating translates to either a bonus or penalty to the armor against that type of damage. | ||
{|border ="1" cellpadding = "5" | {|border ="1" cellpadding = "5" | ||
|very | |very good || +30% | ||
|- | |- | ||
|good || +15% | |good || +15% | ||
|- | |- | ||
|normal || +0% | |normal || +0% | ||
Line 20: | Line 20: | ||
|very bad|| -30% | |very bad|| -30% | ||
|} | |} | ||
==Contribution per Type of Armor | ==Contribution per Type of Armor== | ||
Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number). | Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number). | ||
===Barbarians and Archers | ===Barbarians and Archers=== | ||
{|border ="1" cellpadding = "5" | {|border ="1" cellpadding = "5" | ||
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|} | |} | ||
===Knights | ===Knights=== | ||
{|border ="1" cellpadding = "5" | {|border ="1" cellpadding = "5" | ||
| | |head || 19% | ||
|- | |- | ||
| | |body || 21% | ||
|- | |- | ||
|legs ||16% | |legs ||16% | ||
|- | |- | ||
|arms||14% | |arms||14% | ||
|- | |- | ||
|hands | |hands||11% | ||
|- | |- | ||
|shield | |shield||19% | ||
|} | |} | ||
=== | ===Mages=== | ||
{|border ="1" cellpadding = "5" | {|border ="1" cellpadding = "5" | ||
| | |head || 22% | ||
|- | |- | ||
| | |body || 38% | ||
|- | |- | ||
| | |hands||18% | ||
|- | |- | ||
| | |bracelet||22% | ||
|} | |} | ||
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The above factors are combined to work out how much damage is mitigated by armor. Note that damage cannot be mitigated below 5% of the original damage. | The above factors are combined to work out how much damage is mitigated by armor. Note that damage cannot be mitigated below 5% of the original damage. | ||
A damage mitigation calculator can be found at [http://kit.snuggly1.com/]. | |||
[[Category:Armor]] |
Latest revision as of 21:19, 6 November 2020
Armor is a set of equipment that gives the character more resistance to damage. The amount and type of the pieces a single character can wear, depends on their class and subclass.
- The archer and warrior armor parts: Breastplates, Gauntlets, Helms, Leggings and Pauldrons.
- Warriors may also equip Shields.
- The mage clothing: Gloves, Hats, Tunics and Bracelets
Armor Stats vs Type of Damage[edit | edit source]
Each piece of armor has a rating vs a particular type of damage. This rating translates to either a bonus or penalty to the armor against that type of damage.
very good | +30% |
good | +15% |
normal | +0% |
bad | -15% |
very bad | -30% |
Contribution per Type of Armor[edit | edit source]
Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number).
Barbarians and Archers[edit | edit source]
head | 23% |
body | 26% |
legs | 20% |
arms | 17% |
hands | 14% |
Knights[edit | edit source]
head | 19% |
body | 21% |
legs | 16% |
arms | 14% |
hands | 11% |
shield | 19% |
Mages[edit | edit source]
head | 22% |
body | 38% |
hands | 18% |
bracelet | 22% |
Damage Mitigation[edit | edit source]
The above factors are combined to work out how much damage is mitigated by armor. Note that damage cannot be mitigated below 5% of the original damage.
A damage mitigation calculator can be found at [1].