Archer

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Revision as of 16:01, 7 April 2009 by ROWiki>Torg Snowflake
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An Archer from the realm of Ignis.

The archer is a class that focuses on ranged combat using short and long bows. Archers are quicker than other classes and have higher evasion rate. The main attribute of the archer is dexterity, giving higher bow damage, critical hit chance, spell focus and evasion rate. Archers, not having a specific secondary attribute, may choose a balance between concentration, intelligence and constitution.

There are 4 skill branches in the archer tree

  • Tricks: Contains skills that do low damage but affect opponent's stats
  • Evasion: Gives the player special abilities that increase dodge chance and damage absorption
  • Short bow: Gives increased abilities with a short bow that may cause damage, affect the target's abilities, or increase the user's stats
  • Long bow: Allows abilities with a long bow that have varying effects

Archer Spells

The following is a list of disciplines and spells which all subclasses of the archer have access to.

Short Bows

  • {{skill/Deals additional slashing damage and an increased percentage of weapon damage.
        |   Deals additional slashing damage and an increased percentage of weapon damage.                         
        | name = Dual Shot
        | class = Archer           
        | discipline = Short Bows
        | position = 1     
        | type = Direct
        | summary = Deals additional slashing damage and an increased percentage of weapon damage.
        | description = The archer fires two arrows at the same time. 
        | casting = 0.5       
        | range = 0
        | cooldown = 7 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 50,65,80,95,110             
        | duration = 
        | damage = Weapon Damage: 100%,105%,110%,115%,120%;
                   Slashing: 50,75,100,125,150         
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "I may not have long range. But I sure can do interesting stuff!"           
        | notes = 
        | icon = 
      }}
        |   Increases attack speed.                         
        | name = Rapid Shot
        | class = Archer           
        | discipline = Short Bows
        | position = 2     
        | type = Constant
        | summary = Increases attack speed.
        | description = The shooting frequency increases, at the expenses of the accuracy. 
        | casting = 0       
        | range = 
        | cooldown = 60 
        | gcd = Very Short    
        | area = 
        | arc = 
        | cost = 60,85,110,135,160             
        | duration = 10,15,20,25,30
        | damage =          
        | debuff = 
        | selfdebuff = Hit chance: -25% 
        | restore = 
        | buff = Attack speed: +25%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Rushing takes its toll... but sometimes you just need to arrow them down"           
        | notes = 
        | icon = 
      }}
        |   Reduces target's dexterity.                         
        | name = Grounding Arrow
        | class = Archer           
        | discipline = Short Bows
        | position = 3     
        | type = Constant
        | summary = Immobilizes a target.
        | description = An arrow is shot at the opponent's feet, hindering movement. 
        | casting = 0.5       
        | range = 0
        | cooldown = 60 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 95, 120, 145, 170, 195             
        | duration = 1,2,3,4,5
        | damage = Weapon Damage: 80%, 90%, 100%, 110%, 120%         
        | debuff = Immobilize
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "Getting close to an archer doesn't always means you are safe"           
        | notes = 
        | icon = 
      }}
        |   Passively increases dexterity.                         
        | name = Lightness
        | class = Archer           
        | discipline = Short Bows
        | position = 4     
        | type = Passive
        | summary = Passively increases dexterity.
        | description = The archer is naturally fast and light. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Dexterity: +5,+7,+9,+12,+15             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "The Moon Diet works wonders"           
        | notes = 
        | icon = 
      }}
        |   Increases concentration.                         
        | name = Meditation
        | class = Archer           
        | discipline = Short Bows
        | position = 5     
        | type = Constant
        | summary = Increases Concentration.
        | description = A period of meditation makes the archer more aware of her surroundings. 
        | casting = 0       
        | range = 
        | cooldown = 120 
        | gcd = Very Short    
        | area = 
        | arc = 
        | cost = 50,75,100,125,150             
        | duration = 50,60,70,80,90
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Concentration: +10,+15,+20,+25,+30             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Ooommmmmmmmmmmmm"           
        | notes = 
        | icon = 
      }}
        |   Increases critical hit chance.                         
        | name = Adaptability
        | class = Archer           
        | discipline = Short Bows
        | position = 6     
        | type = Constant
        | summary = Increases critical hit chance.
        | description = The archer can rapidly adapt to combat conditions and get the best advantage. 
        | casting = 0       
        | range = 
        | cooldown = 80 
        | gcd = Very Short    
        | area = 
        | arc = 
        | cost = 180, 220, 260, 290, 320             
        | duration = 4, 6, 8, 10, 12
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Critical Hit Chance: +200%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Tables can turn anytime. It's all a matter of adjusting"           
        | notes = 
        | icon = 
      }}
        |   Passively increases accuracy.                         
        | name = Duelist
        | class = Archer           
        | discipline = Short Bows
        | position = 8     
        | type = Passive
        | summary = Passively increases accuracy.
        | description = The archer is adept at firing rapidly and with precision. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Hit chance: +10%,+13%,+16%,+20%,+25%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Ok. 10 steps"           
        | notes = 
        | icon = 
      }}

Long Bows

        |   Does piercing damage.                         
        | name = Shield Piercing
        | class = Archer           
        | discipline = Long Bows
        | position = 1     
        | type = Direct
        | summary = An arrow of incredible strength is fired.
        | description = An arrow is fired with such strength that it cuts through all defenses. 
        | casting = 0.5       
        | range = 0
        | cooldown = 10 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 45, 70, 90, 110, 130             
        | duration = 
        | damage = Weapon Damage: +100%, +105%, +110%, +120%, +135%         
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "Everything has a weak spot."           
        | notes = 
        | icon = 
      }}
  • {{skill/Increases bow range temporarily.
        |   Increases bow range temporarily.                         
        | name = Parabolic Shot
        | class = Archer           
        | discipline = Long Bows
        | position = 2     
        | type = Constant
        | summary = Increases bow range temporarily.
        | description = The shot range increases, but the efficiency decreases. 
        | casting = 0       
        | range = 
        | cooldown = 40 
        | gcd = Very Short    
        | area = 
        | arc = 
        | cost = 60,75,90,105,120             
        | duration = 15, 18, 21, 25, 30
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Attack range: +20%, +21%, +22%, +23%, +25%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "It's good to have the first shot"           
        | notes = 
        | icon = 
      }}
        |   Increases dexterity temporarily.                         
        | name = Maneuver
        | class = Archer           
        | discipline = Long Bows
        | position = 3     
        | type = Constant
        | summary = Increases dexterity temporarily.
        | description = A quick analysis of the battle allows the archer to find the best evasive technique. 
        | casting = 0       
        | range = 
        | cooldown = 120 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 100,130,160,190,220             
        | duration = 40
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Dexterity: +10,+15,+20,+25,+30             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Move archer. Learn the dance of the battlefield. Kill with rhythm"           
        | notes = 
        | icon = 
      }}
        |   Increases critical hit chance.                         
        | name = Point Shot
        | class = Archer           
        | discipline = Long Bows
        | position = 5     
        | type = Constant
        | summary = Increases critical hit chance.
        | description = The archer easily detects gaps in armor, maximizing accuracy. 
        | casting = 0       
        | range = 
        | cooldown = 45 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 115,140,165,190,215             
        | duration = 40
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Critical Hit Chance: +5%, +10%, +15%, +20%, +25%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "That little hole on your armor... the one for your eyes... bad idea"           
        | notes = 
        | icon = 
      }}
        |   Passive concentration increase.                         
        | name = Omnipresent
        | class = Archer           
        | discipline = Long Bows
        | position = 6     
        | type = Passive
        | summary = Passively increases Concentration.
        | description = The archer rapidly finds the best way to penetrate defenses. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Concentration: +5,+7,+9,+12,+15             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Some call it 6th sense. I call it "paying attention""           
        | notes = 
        | icon = 
      }}
  • {{skill/Deals damage over time and lowers the target's constitution.
        |   Deals damage over time and lowers the target's constitution.                         
        | name = Break Apart
        | class = Archer           
        | discipline = Long Bows
        | position = 7     
        | type = Constant
        | summary = Deals damage over time and lowers the target's constitution.
        | description = The arrow tears away the opponent's flesh. 
        | casting = 1.5       
        | range = 0
        | cooldown = 40 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 150,175,200,225,250             
        | duration = 15
        | damage = Damage (per second):8-12,12-18,13-20,31-40,40-50         
        | debuff = Constitution: -20
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "If something big stands in your way... make it smaller"           
        | notes = 
        | icon = 
      }}
        |   Passively increases bow damage.                         
        | name = Specialist
        | class = Archer           
        | discipline = Long Bows
        | position = 8     
        | type = Passive
        | summary = Passively increases bow damage.
        | description = The archer is adept to finding the maximum weak spots. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Weapon Damage Bonus: +2%,+4%,+6%,+8%,+10%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Three arrows, three corpses. Standard job"           
        | notes = 
        | icon = 
      }}

Tricks

  • {{skill/Knocks the target down.
        |   Knocks the target down.                         
        | name = Ambush
        | class = Archer           
        | discipline = Tricks
        | position = 1     
        | type = Direct
        | summary = 
        | description = The enemy is surprised and knocked out, unable to attack. 
        | casting = 0.5       
        | range = 12
        | cooldown = 30 
        | gcd = Normal    
        | area = 
        | arc = 
        | cost = 70,85,100,115,130             
        | duration = 2,3,4,5,6
        | damage =          
        | debuff = Knock down
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single enemy       
        | bug   = 
        | quote = "You didn't see that one coming, eh?"           
        | notes = 
        | icon = 
      }}
        |   Reduces range but increases base damage.                         
        | name = Dirty Fighting
        | class = Archer           
        | discipline = Tricks
        | position = 6     
        | type = Constant
        | summary = Reduces range but increases base damage.
        | description = The Archer improves short range damage. 
        | casting = 0       
        | range = 
        | cooldown = 30 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 120,140,160,180,200             
        | duration = 10,15,20,25,30
        | damage =          
        | debuff = 
        | selfdebuff = Attack range: -50% 
        | restore = 
        | buff = Weapon Damage bonus: +30%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "You wanna melee? Let's melee!"           
        | notes = 
        | icon = 
      }}
        |   The target is stunned.                         
        | name = Distracting Shot
        | class = Archer           
        | discipline = Tricks
        | position = 9     
        | type = Constant
        | summary = The target is stunned.
        | description = A random shot distracts the opponent, who fails to react. 
        | casting = 1       
        | range = 25
        | cooldown = 50 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 75,100,125,150,175             
        | duration = 4,5,6,7,8
        | damage =          
        | debuff = Stun
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "Hey! Catch!"           
        | notes = 
        | icon = 
      }}

Evasion

  • {{skill/Temporarily increases evade chance.
        |   Temporarily increases evade chance.                         
        | name = Dodge
        | class = Archer           
        | discipline = Evasion
        | position = 1     
        | type = Constant
        | summary = Temporarily increases evade chance.
        | description = Improves the caster's evasion chance. 
        | casting = 0       
        | range = 
        | cooldown = 45 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 60,80,100,120,140             
        | duration = 10,15,20,25,30
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Evade chance: +30%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Evasion rule 1: Move away from things that hurt"           
        | notes = 
        | icon = 
      }}
        |   Increases spell resist chance.                         
        | name = Spell Elude
        | class = Archer           
        | discipline = Evasion
        | position = 6     
        | type = Constant
        | summary = Increases spell resist chance.
        | description = The archer moves constantly to reduce enemy spell impact chances. 
        | casting = 0       
        | range = 
        | cooldown = 120 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 200,225,250,275,300             
        | duration = 40,50,60,70,80
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Spell resistance: +15,+25,+35,+45,+55             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Wow, you sure wasted a lot of mana in that"           
        | notes = 
        | icon = 
      }}
        |   Passively increases intelligence.                         
        | name = Wits
        | class = Archer           
        | discipline = Evasion
        | position = 8     
        | type = Passive
        | summary = Passively increases intelligence.
        | description = The archer knows how to take advantage of his situation and power using wits. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Intelligence: +5,+7,+9,+12,+15             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "There is a difference between "knowing things" and "being smart""           
        | notes = 
        | icon = 
      }}

Subclasses

Subclasses for Archers are the Marksman (Offensive) and the Hunter (Supportive). Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills. Hunters are able to detect realm enemies, camouflage themselves and have the highest speed, making them top scouts and trackers. Their offensive power suffers, but they can tame wild creatures to aid them in battle.

Marksman

  • Aiming Mastery: Gives the marksman increased accuracy, range and damage when fighting
  • Arrow Mastery: Focuses on using arrows that have special abilities, such as poison or extra damage

Hunter

  • Tracking: Gives the Hunter the ability to detect monsters, allies, and enemies from other realms
  • Pets: Allows the Hunter to tame beasts and enhance their pet's abilities