Archer: Difference between revisions

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<LI>Long bow: Allows abilities with a long bow that have varying effects</LI>
<LI>Long bow: Allows abilities with a long bow that have varying effects</LI>


==Subclasses==
Subclasses for Archers are the Marksman (Offensive) and the Hunter (Evasive).  
Subclasses for Archers are the Marksman (Offensive) and the Hunter (Evasive).  
Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills.
Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills.
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==Basic Disciplines==
The following is a list of disciplines and spells which all subclasses of the archer have access to.
====Shortbows====
*Dual shot: Deals additional slashing damage and an increased percentage of weapon damage.
*Rapid shot: Increases attack speed.
*Grounding arrow: Reduces target's dexterity.
*Lightness: Passively increases dexterity.
*Meditation: Increases concentration.
*Adaptibility: Increases critical hit chance.
*Tear apart: Does damage over time.
*Duelist: Passively increases accuracy.
*Hinder: Slows down enemies in an area around the selected target.
*Repetition shot: Does high damage in the area in front of the archer.
====Longbows====
*Shield piercing: Does piercing damage.
*Parabolic shot: Increases bow range temporarily.
*Maneuver: Increases dexterity temporarily.
*Eagle eye: Increases accuracy.
*Point shot: Increases critical hit chance.
*Omnipresent: Passive concentration increase.
*Break apart: Deals damage over time and lowers the target's constitution.
*Specialist: Passively increases bow damage.
*Obfuscate: Reduces target's concentration.
*Projectile Rain: Deals damage to the target and enemies around it.
====Tricks====
*Ambush: Knocks the target down.
*Sudden strike: Reduces the target's armour.
*Stunning fist: Close range spell which prevents a target from attacking.
*Retaliation: A percentage of spell damage is returned to the attacker. It can be canceled by a normal hit.
*Sticky touch: Reduces attack speed.
*Dirty fighting: Reduces range but increases base damage.
*Finesse: The archer is harder to hit.
*Confuse: Target cannot cast non-damaging spells.
*Distracting shot: The target is stunned.
*Caltrops arrow: Reduces a target and enemies around that target's movement speed.
====Evasion====
*Dodge: Temporarily increases evade chance.
*Mobility: Increases movement speed.
*Evasive tactics: Temporarily increases armour.
*Cat reflexes: Passively increases evasion chance.
*Acrobatic: Absorbs a percentage of damage dealt to the archer.
*Low profile: The archer cannot attack nor be attacked.
*Spell elude: Increases spell resist chance.
*Wits: Passively increases intelligence.
*Escapist: When a target comes near, the archer gains a 5 second speed boost.
*Son of the Wind: The archer evades almost every attack or spell and has increased movement speed for up to 20 seconds, but cannot cast damaging spells.
[[Category:Classes]]
[[Category:Classes]]

Revision as of 13:39, 22 September 2008

An Archer from the realm of Ignis.

The archer is a class that focuses on ranged combat using short and long bows. Archers are quicker than other classes and have higher evasion rate. The main attribute of the archer is the Dexterity attribute; higher Dexterity gives higher range damage and higher evasion rate.

There are 4 skill branches in the archer tree

  • Tricks: Contains skills that do low damage but affect opponent's stats
  • Evasion: Gives the player special abilities that increase dodge chance and damage absorption
  • Short bow: Gives increased abilities with a short bow that may cause damage, affect the target's abilities, or increase the user's stats
  • Long bow: Allows abilities with a long bow that have varying effects
  • Subclasses

    Subclasses for Archers are the Marksman (Offensive) and the Hunter (Evasive). Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills. Hunters are able to detect realm enemies, camouflage themselves and have the highest speed, making them top scouts and trackers. Their offensive power suffers, but they can tame wild creatures to aid them in battle.

    Marksman

  • Aiming Mastery: Gives the marksman increased accuracy, range and damage when fighting
  • Arrow Mastery: Focuses on using arrows that have special abilities, such as poison or extra damage
  • Hunter

  • Tracking: Gives the Hunter the ability to detect monsters, allies, and enemies from other realms
  • Pets: Allows the Hunter to tame beasts and enhance their pet's abilities

Basic Disciplines

The following is a list of disciplines and spells which all subclasses of the archer have access to.

Shortbows

  • Dual shot: Deals additional slashing damage and an increased percentage of weapon damage.
  • Rapid shot: Increases attack speed.
  • Grounding arrow: Reduces target's dexterity.
  • Lightness: Passively increases dexterity.
  • Meditation: Increases concentration.
  • Adaptibility: Increases critical hit chance.
  • Tear apart: Does damage over time.
  • Duelist: Passively increases accuracy.
  • Hinder: Slows down enemies in an area around the selected target.
  • Repetition shot: Does high damage in the area in front of the archer.

Longbows

  • Shield piercing: Does piercing damage.
  • Parabolic shot: Increases bow range temporarily.
  • Maneuver: Increases dexterity temporarily.
  • Eagle eye: Increases accuracy.
  • Point shot: Increases critical hit chance.
  • Omnipresent: Passive concentration increase.
  • Break apart: Deals damage over time and lowers the target's constitution.
  • Specialist: Passively increases bow damage.
  • Obfuscate: Reduces target's concentration.
  • Projectile Rain: Deals damage to the target and enemies around it.

Tricks

  • Ambush: Knocks the target down.
  • Sudden strike: Reduces the target's armour.
  • Stunning fist: Close range spell which prevents a target from attacking.
  • Retaliation: A percentage of spell damage is returned to the attacker. It can be canceled by a normal hit.
  • Sticky touch: Reduces attack speed.
  • Dirty fighting: Reduces range but increases base damage.
  • Finesse: The archer is harder to hit.
  • Confuse: Target cannot cast non-damaging spells.
  • Distracting shot: The target is stunned.
  • Caltrops arrow: Reduces a target and enemies around that target's movement speed.

Evasion

  • Dodge: Temporarily increases evade chance.
  • Mobility: Increases movement speed.
  • Evasive tactics: Temporarily increases armour.
  • Cat reflexes: Passively increases evasion chance.
  • Acrobatic: Absorbs a percentage of damage dealt to the archer.
  • Low profile: The archer cannot attack nor be attacked.
  • Spell elude: Increases spell resist chance.
  • Wits: Passively increases intelligence.
  • Escapist: When a target comes near, the archer gains a 5 second speed boost.
  • Son of the Wind: The archer evades almost every attack or spell and has increased movement speed for up to 20 seconds, but cannot cast damaging spells.