Archer: Difference between revisions

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<LI>Long bow: Allows abilities with a long bow that have varying effects</LI>
<LI>Long bow: Allows abilities with a long bow that have varying effects</LI>


Subclasses for Archers are the Marksman (Offensive) and the Hunter (Evasive). Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense, while hunters have the ability to track realm enemies, camouflage themselves, run fast as well as tame monsters for pets.
Subclasses for Archers are the Marksman (Offensive) and the Hunter (Evasive).  
Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills.
Hunters are able to detect realm enemies, camouflage themselves and have the highest speed, making them top scouts and trakers. Their offensive power suffers, but they can tame wild creatures to aid them in battle.


==== Marksman ====
==== Marksman ====

Revision as of 00:51, 11 September 2008

An Archer

The archer is a class that focuses on ranged combat using short and long bows. Archers are quicker than other classes and have higher evasion rate. The main attribute of the archer is the Dexterity attribute; higher Dexterity gives higher range damage and higher evasion rate.

There are 4 skill branches in the archer tree

  • Tricks: Contains skills that do low damage but affect opponent's stats
  • Evasion: Gives the player special abilities that increase dodge chance and damage absorption
  • Short bow: Gives increased abilities with a short bow that may cause damage, affect the target's abilities, or increase the user's stats
  • Long bow: Allows abilities with a long bow that have varying effects
  • Subclasses for Archers are the Marksman (Offensive) and the Hunter (Evasive). Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills. Hunters are able to detect realm enemies, camouflage themselves and have the highest speed, making them top scouts and trakers. Their offensive power suffers, but they can tame wild creatures to aid them in battle.

    Marksman

  • Aiming Mastery: Gives the marksman increased accuracy, range and damage when fighting
  • Arrow Mastery: Focuses on using arrows that have special abilities, such as poison or extra damage
  • Hunter

  • Tracking: Gives the Hunter the ability to detect monsters, allies, and enemies from other realms
  • Pets: Allows the Hunter to tame beasts and enhance their pet's abilities