Mage

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Revision as of 22:40, 31 October 2008 by ROWiki>Onteron (Mage Spells: title-cased names, changed to special links)
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A Mage (Fan Art)

The mage is a class specialized in ranged combat, dealing damage and supporting allies. They use magical staffs as weapons, allowing them to attack at a distance without the use of ammo. Their normal strikes lack strength, they cannot evade much and also have lower life. However, their huge mana pools and versatility makes them a tough hard to predict class. The main attribute for mages is Intelligence, since it gives them more Mana (used to cast spells) and staff damage. Second in importance is Concentration, since it gives the mage higher success rate with his spells, and better spell defense. The mage, unlike the other classes, gains 3 additional trees after choosing subclass. They also get more discipline and skill points.

There are 4 skill branches in the mage tree.

  • Mental: Basic damage dealing magic and crowd control spells
  • Mana Control: Spells that improve the spell casting and mana pool for the mage, as well as protective shields
  • Staff Mastery: Gives the mage additional uses for his staff (damage bonuses and similar)
  • Enchantments: Allows the mage to strengthen his allies and weaken his enemies
  • Mage Spells

    Mental

    Staff Mastery

    Mana Control

    Enchantments

    Subclasses

    Subclasses for Mages are the Warlock (Offensive) and the Conjurer (Supportive). Warlocks are specialized in damage dealing magic with devastating Area of Effect spells and debuffing the enemies, and conjurers specialize in protection magic, summoning and healing.

    Warlock

  • Arcania: Offensive magic using the material forces of the world. Causes physical damage.
  • Necromancy: Dark magic allows strong weakening effects, including the only health draining spells of the game.
  • Elements: Damage dealing and crowd control effects, using elemental forces. Spells based on fire, ice and lightning.
  • Conjurer

  • Life: Healing magic. Also used to resurrect dead allies or protect them.
  • Sorcery: Strong defensive magic, allowing the conjurer to shield himself and his allies.
  • Summoning: Allows the conjurer to summon various creatures to fight for him for a limited time.