Divine Protection

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Revision as of 12:55, 3 June 2013 by ROWiki>-Mongoose- (Adding notes and bug)
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Divine Protection is a Conjurer Warmaster power.

The Warmaster learns a protection spell that can be cast upon allies. As long as the power is active, every heal received will be augmented.
Type: Constant
Affects: AlliesCasting time: 1s Range: 20mCooldown time: 45sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 200
Spell duration 60s
 
Buffs
Healing Bonus +25%

Notes

Divine Protection increases any heals performed on the target. A level 5 Heal Ally will heal the target for 625 health instead of 500 health. This works will heals from any allied Conjurer or Knight. This power may also be cast on NPCs including Guards. Note that this skill is range 20, which is shorter than most healing skills.

Bug: Divine Protection also increases damage from skills that directly modify health, notably Ethereal Arrow, Ambitious Sacrifice, and Colossus. [1]