Mass Resurrection: Difference between revisions
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ROWiki>Erica conjurer m Confirmed that Mass Resurection does not add health nor invulnerability |
ROWiki>Erica conjurer m 1.6.4 - Addition of Health bonus on rezz - added some notes |
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Line 11: | Line 11: | ||
| area = 6 | | area = 6 | ||
| cost = 400, 500, 600, 700, 800 | | cost = 400, 500, 600, 700, 800 | ||
| other | | restore = Health: +250-350 | ||
| other = Revive Chance: 5%, 15%, 25%, 35%, 50% | |||
| quote = "Don't leave me man! come on! Stay away from the light!" | | quote = "Don't leave me man! come on! Stay away from the light!" | ||
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| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
One of the key aspects of the conjurer is his ability to revive allies during and after battles. This spell can completely turn the tide of battle by rezzing multiple allies, but the chance of resurection should not be relied upon. | One of the key aspects of the conjurer is his ability to revive allies during and after battles. This spell can completely turn the tide of battle by rezzing multiple allies, but the chance of resurection should not be relied upon. | ||
As of 1.6.4, the spell adds a minor amount of health(250-350). Thus conjurers should attempt to use Mass Resurrection under safe conditions, or communicate to coordinate the safety of the resurected players. | |||
As of 1.6.3 this spell does not add any additional health nor grant invulnerability, leaving sucessfully resurrected allies vulnerable to any attack. | As of 1.6.3 this spell does not add any additional health nor grant invulnerability, leaving sucessfully resurrected allies vulnerable to any attack. |
Revision as of 20:41, 6 October 2010
"Don't leave me man! come on! Stay away from the light!"
Mass Resurrection is a Conjurer power: the 10th and final of the Life discipline.
![]() Brings some allies near the conjurer back to life.
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Type: Direct |
Discipline level: 19 | |
Character level: 37 | |
Affects: Multiple Dead AlliesCasting time: 5sArea: 6mCooldown time: 240sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 400 | 500 | 600 | 700 | 800 |
Restore | |||||
Health | +250-350 | ||||
Revive Chance | 5% | 15% | 25% | 35% | 50% |
Notes
One of the key aspects of the conjurer is his ability to revive allies during and after battles. This spell can completely turn the tide of battle by rezzing multiple allies, but the chance of resurection should not be relied upon.
As of 1.6.4, the spell adds a minor amount of health(250-350). Thus conjurers should attempt to use Mass Resurrection under safe conditions, or communicate to coordinate the safety of the resurected players.
As of 1.6.3 this spell does not add any additional health nor grant invulnerability, leaving sucessfully resurrected allies vulnerable to any attack.