Mass Resurrection: Difference between revisions
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ROWiki>Erica conjurer 1.6.3 Adding new spell with correct spelling :p |
ROWiki>Erica conjurer Adding categories - Also please check if it still only adds 100 hp |
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| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. This spell can completely turn the tide of battle by rezzing multiple allies, but the chance of ressurection should not be relied upon. | One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. This spell can completely turn the tide of battle by rezzing multiple allies, but the chance of ressurection should not be relied upon. | ||
This spell is bugged as of 1.6.3 and adds only 100 health to sucessful targets, leaving them vulnearable to any attack. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> | ||
[[Category:Conjurer Powers]] | |||
[[Category:Conjurer Direct Powers]] | |||
[[Category:Direct Powers]] | |||
[[Category:Power]] | |||
[[Category:Life Powers]] |
Revision as of 05:31, 26 September 2010
"Don't leave me man! come on! Stay away from the light!"
Mass Resurrection is a Conjurer power: the 10th and final of the Life discipline.
![]() Brings some allies near the conjurer back to life.
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Type: Direct |
Discipline level: 19 | |
Character level: 37 | |
Affects: Multiple Dead AlliesCasting time: 5sArea: 6mCooldown time: 240sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 400 | 500 | 600 | 700 | 800 |
Buffs | |||||
Revive Chance | 5% | 15% | 25% | 35% | 50% |
Notes
One of the key aspects of the conjurer is his ability to revive allies during and after battles. A couple of well calculated resurrections can turn the tides in favor of the conjurer's army. This spell can completely turn the tide of battle by rezzing multiple allies, but the chance of ressurection should not be relied upon.
This spell is bugged as of 1.6.3 and adds only 100 health to sucessful targets, leaving them vulnearable to any attack.