Steel Skin: Difference between revisions

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'''Notes:'''
'''Notes:'''


Even tough conjurers cannot easly scape a battle, this skills give them an edge in surviving dangerous situations inside one. When it's the only healer of the group, he will not hesitate in using the mana to survive and keep on healing his allies. Conjurer's that use Steel Skin need to keep an eye for elemental warlocks. Since this spell does not increase protection against magic damage, and an experienced warlock can dish out lots of punishment quickly, and sometimes kill a conjurer that tought himself to be safe.
Even tough conjurers cannot easly scape a battle, this skills give them an edge in surviving dangerous situations inside one. When it's the only healer of the group, he will not hesitate in using the mana to survive and keep on healing his allies. Conjurer's that use Steel Skin need to keep an eye for elemental warlocks. Since this spell does not increase protection against magic damage, an experienced warlock can dish out lots of punishment quickly, and sometimes kill a conjurer that tought himself to be safe.

Revision as of 02:15, 28 November 2008

Steel Skin is a Conjurer power: the 10th and final of the Sorcery discipline.

The conjurer creates a magic mantle that significantly reduces slashing, piercing and blunt damage.
Type: Constant
Discipline level: 19
Character level: 37
Affects: Casting time: 1sCooldown time: 180sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 340 380 420 460 500
Spell duration 20s 25s 30s 35s 40s
 
Buffs
Resist physical damage +90%

Notes:

Even tough conjurers cannot easly scape a battle, this skills give them an edge in surviving dangerous situations inside one. When it's the only healer of the group, he will not hesitate in using the mana to survive and keep on healing his allies. Conjurer's that use Steel Skin need to keep an eye for elemental warlocks. Since this spell does not increase protection against magic damage, an experienced warlock can dish out lots of punishment quickly, and sometimes kill a conjurer that tought himself to be safe.