Army of One: Difference between revisions
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ROWiki>Erica conjurer m 1.6.3 Update |
ROWiki>Erica conjurer m notes, gcd |
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Line 9: | Line 9: | ||
| casting = 0.5 | | casting = 0.5 | ||
| cooldown = 50 | | cooldown = 50 | ||
| gcd = Long | |||
| cost = 220, 240, 260, 280, 300 | | cost = 220, 240, 260, 280, 300 | ||
| duration = 15 | | duration = 15 | ||
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[[File:Army of One Ice Damage.jpg|thumb|right|Test against ice damage]] | [[File:Army of One Ice Damage.jpg|thumb|right|Test against ice damage]] | ||
Army of One is useful when knights need to absorb large amounts of damage. It does not last for very long, so [[Knights]] must intelligent about when to use this powerful damage reduction buff. | |||
Attracting the attention of multiple targets and then casting Army of One can allow allies to focus on their own tasks while the Knight remains relatively unhurt due to the damage reduction. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 21:18, 15 January 2011
"Perfect mental and physical state. It WILL take an army to bring him down"
Army of One is a Knight power: the 10th and final of the Vanguard discipline.
![]() The knight is almost immune to damage.
|
Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: SelfCasting time: 0.5sCooldown time: 50sGlobal Cooldown: Long |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 220 | 240 | 260 | 280 | 300 |
Spell duration | 15s | ||||
Buffs | |||||
Resist physical damage | +40% | +50% | +60% | +70% | +80% |
Resist magical damage | +40% | +50% | +60% | +70% | +80% |
Notes

Army of One is useful when knights need to absorb large amounts of damage. It does not last for very long, so Knights must intelligent about when to use this powerful damage reduction buff.
Attracting the attention of multiple targets and then casting Army of One can allow allies to focus on their own tasks while the Knight remains relatively unhurt due to the damage reduction.